0.19.4-beta.2
[Gameplay]
- Fixed: On rare occasions, returning cards from hand to deck could cause desyncs and game freezes if a previously revealed copy of one of those cards had been added to hand (issue in #74677).
0.19.4-beta
[Cards]
- Added: New promo art for "Ril//Memoria, Crimson Warlord" (SPDi02-34).
- Added: New promo art for "Troy, Great Trap" (SPDi10-27) and "TOO BADLY" (SPDi10-28).
- Added: New promo art for "Prayer for Divine Blessings", "Shining Clock", "Frozen Gear", and "Dark Miasma" (SPDi45-S4~1).
[Gameplay]
- Fixed: Effects that prevent attacks from being disabled didn't work when the disabling effect involved paying costs (e.g. "TOO BADLY" Life Burst) (issue in #74573).
[Profile]
- Changed: Personal records are now excluded from global average calculations, making performance comparisons reflect other players only. Hovering over the marker now shows both the overall global win rate and the win rate of other players.
- Added: The collapsed state of formats and LRIG matchups is now remembered in settings.
0.19.3-beta
[Profile]
- Added: The profile tab is now enabled! This tab is available after logging in and includes detailed information about your account, badges and in-depth match statistics. This includes:
- Account registration date.
- Account badges: You can now reorder and toggle your existing badges. The first badge determines the color of your username. The previously available fruit badges from the April Fools event can now be re-enabled.
- Official record: Includes total games, wins/win rate and losses from all completed matches eligible for statistics, tracked since 9 Nov 2025.
- Matchup statistics: Displays detailed per-format, per-LRIG and individual matchup statistics, including your personal record and performance compared to the global average in percentage points. Total games, wins/win rate and losses are summarized for each format and LRIG. In individual matchups, the global average is represented by a line over the bar, with the difference from your record displayed in percentage points. Hover over the marker to see the global win rate and total number of games for that matchup and format.
- History: Match statistics can be filtered to the past 1, 3 or 6 months. Global statistics are recalculated for the selected period as well.
- Filters: "Hide 1-game matchups" hides matchups with only one game played. "Hide low-level LRIGs" hides matchups where the LRIG is below level 3 (or below level 4 in AS/KS formats).
Note: Match statistics may take up to 6 hours to update.
Note: The last selected history and filter values are remembered in settings.
0.19.2-beta.2
[Gameplay]
- Fixed: Additional edge cases where private cards could be cleared prematurely, breaking the game before their effects had fully resolved (related to "Lovely Bomber" and "Snow Queen, Phantom Apparition Princess") (issue in #73725).
[Spectating]
- Fixed: The discard effects of "M - Ball, Type: Eins" and "EXCHANGE" could break the game for spectators under certain circumstances (issue in #73596).
0.19.2-beta
[Cards]
- Fixed: "Exploding Ant, Great Phantom Insect" enter incorrectly targeted only SIGNI with cards attached to them, ignoring SIGNI with cards underneath.
[Visuals]
- Changed: Target marker visuals now use a more lightweight layering method and correctly appear above the [Shadow] visual.
- Changed: "Nanashi, Part Three Sky" Blind now has a unique visual effect on the field.
0.19.1-beta.14
[Gameplay]
- Fixed: Growing after using a Song Fragment ability could break the game (related to "Lend Me Your Power!") (issue in #73323) (caused by internal changes in 0.19.1-beta.11).
0.19.1-beta.13
[Gameplay]
- Fixed: On rare occasions, selecting two copies of the same card from hand could be incorrectly treated as selecting the same individual card twice, causing desyncs and game freezes (issue in #73226).
0.19.1-beta.12
[Gameplay]
- Fixed: Putting cards in a zone face-down no longer attempts to swap the chosen card with a previously revealed copy of the same card (expanded the fix from 0.19.1-beta.9 to cover more cases) (related to issues in #72911 and #73164).
0.19.1-beta.11
0.19.1-beta.10
[Gameplay]
- Fixed: Cards selected during the resolution of a Song Fragment effect were incorrectly treated as being selected by the card itself rather than the LRIG, potentially bypassing certain [Shadow] effects (related to "Lend Me Your Power!" and "Ushi Oni, Phantom Apparition Princess") (issue in #73039).
0.19.1-beta.9
[Gameplay]
- Fixed: Putting a SIGNI onto the field in some situations could cause unintended behavior, desyncs, and game freezes if a previously revealed copy of that card had been put into a zone as a [Magic Box].
0.19.1-beta.8
[Cards]
- Fixed: "Aiyai ★ Showdown" auto incorrectly activated when an opponent's card was moved as well.
- Fixed: (KS) "Umr-Fyra, Wielder of the World Instrument Key" enter not drawing a card.
[Settings]
- Fixed: "Use one shared deck for Rooms and Deck Edit" incorrectly prevented deck editing after the game had already started.
0.19.1-beta.7
0.19.1-beta.6
[Cards]
- Fixed: "Salvage the Future" breaking the game while choosing modes (caused by changes in 0.19.0-beta) (issue in #72074).
[Gameplay]
- Fixed: It was possible to attempt to play a Resona even if its play conditions couldn't be fulfilled, freezing the game (issue in #72084) (broken by internal changes in 0.18.0-beta).
[Game Server]
- Fixed: "Unlimited Grow!" could cause desyncs in some situations involving coins (issues in #72133 and #72134).
0.19.1-beta.5
[Cards]
- Removed: ARTS no longer show warnings for unfulfilled recollect effects when choosing to activate them, as these warnings couldn't be determined reliably. This is a design constraint that might be addressed in the future. D:
- Fixed: (KS) "Urith, Fatal Enma" and "Umr-Två, Wielder of the Key of Performance" were incorrectly not allowed in the "Key Selection (Classic)" format.
0.19.1-beta.4
[Cards]
- Fixed: "Recollection of Bathing in Flames" recollect effect not working (broken by changes in 0.19.0-beta).
- Added: New promo art for "Menreiki, Phantom Apparition", "Arash, Crimson General", "Code Ride Skateboard", "Sleep Gas, Medium Trap", "Code Eat Peach Tart", and "Aspergillus, Natural Bacteria" (SPDi45-19~24).
0.19.1-beta.3
[Cards]
- Fixed: (KS) "Tamayorihime, Miko of White Destruction" Innocence can no longer affect auto, action, or enter abilities, as intended by the game rules.
- Fixed: (KS) "Tamayorihime, Miko of White Destruction" Innocence incorrectly prevented the additional attack phases granted by "Next Future".
0.19.1-beta.2
[Cards]
- Fixed: The modal choice effects of the following cards behaved incorrectly, prompting the player twice when choosing targets and resolving their effects: "Fiery Arrows as Bright as Light", "Cross Water", "Scattered Blossoms, Fallen Leaves", "Anti Sphere", and "Crystal Shield" (broken by changes in 0.19.0-beta).
0.19.1-beta
[Cards]
- Fixed: (KS) "Code Maze Tronis" auto incorrectly milled its owner's deck instead of the opponent's deck.
[Visuals]
- Changed: The red outline used to mark targets in spells, pieces, and ARTS has been expanded to all generic targeting and card choice effects.
- Changed: Your own cards now use a green outline when targeted by your own effects.
- Fixed: The target outlines of cards with disabled abilities were also displayed in grayscale.
0.19.0-beta.5
[Cards]
- Fixed: (KS) The auto abilities of "Code Maze Monamyu", "Code Maze Royal", and "Code Maze Satrini" incorrectly activated at the beginning of the attack phase instead of whenever they attacked.
0.19.0-beta.4
[Gameplay]
- Fixed: [Magic Box] cards weren't treated as private during selection, which could cause them to be skipped automatically and reveal to the opponent that they didn't match the required condition (related to "Victorious Aya! III").
[Visuals]
- Fixed: Cards on the field could be incorrectly marked with animated border icons when choosing cards underneath another card, even though the marked cards weren't valid choices (broken by recent changes).
[Game Server]
- Fixed: "Yuki, Miko of Elucidation" Truth failed to properly disable abilities gained by constant abilities of cards underneath an affected card, which could cause desyncs (issue in #71355).
0.19.0-beta.3
[Cards]
- Fixed: The variable modal choice effects of some cards didn't work correctly (caused by recent internal changes).
0.19.0-beta.2
[Cards]
- Fixed: "Blowing Kiss" mode 1 effect failed to resolve when both modes were chosen (broken by recent changes).
0.19.0-beta
[Cards]
- Added: WXK-P06 "Alternative"! Introducing the sixth set of Key Selection format!
- New LRIGs: Umr, Urith, and Emma (an exclusive "The Promised Neverland" collaboration LRIG).
- New preconstructed decks: WXK-D09 "Blue Umr", WXK-D10 "Black Urith", and WXK-D11 "White Emma".
- Note: From this set onward, each (KS) LRIG has only one level 4 card, which is included in the precon deck rather than the booster.
- Added: (KS) "Memorial Five" (PR-K056)
- Added: (KS) "Urith, Enma of the Key of Nothingness" (PR-K060)
- Added: (KS) "Code Anti Latina" (PR-K064)
- Fixed: "Please Stop" could break the game when no cards were discarded.
[Gameplay]
- Changed: ARTS now follow the same targeting rules as spells, as intended by the game rules. All initial targets are now selected immediately upon activation, after choosing modes, rather than during resolution. Similarly to spells, all targeted cards are marked with a red outline until the effect ends or the card moves to another zone. These changes may affect the behavior of some cards.
- Fixed: Growing an Assist LRIG into a level 3 LRIG using "Unlimited Grow!" now correctly grants the coins listed in the corner of that LRIG, as intended by the game rules.
- Fixed: Dynamic costs of ARTS weren't properly updated in some situations.
- Fixed: There were some inconsistencies between effects that prevent placing SIGNI on zones and effects that prevent putting SIGNI onto the field (related to "Myu//Fesonne, Phantom Insect", "Myu - Worm", and "Iona, Fourth/Maiden").
- Fixed: Paying Exceed costs could fail to trigger related effects from other cards (such as "Karasawa, Doomed General").
[Game]
- Changed: The red outline shown on cards targeted by spells/pieces(and now ARTS) while in the ener zone or trash has been expanded to include all public zones. The targeting visual has also been improved.
[Deck Builder]
- Changed: The power filter now also accepts full power values, such as 12000.
- Changed: The [1234] button in the card catalog now ignores promo LRIG 0 cards that don't contain the name of the LRIG type. For example, it was previously possible for "Rarami, Enma of Refined Bullets" to be added alongside Urith cards.
Note: All cards will be recompiled after updating.
Note: Update 0.19.0 breaks compatibility with previously recorded replays and they can no longer be played. I'm willing to recover any old replays you send me on e-mail or Discord.
0.18.27-beta.6
[Cards]
- Fixed: "Spiral Whip" gained auto ability could incorrectly target SIGNI with any power.
[Game Server]
- Fixed: "Aiyai Ribbit" attempted to show the looked cards to the wrong player, breaking the game.
0.18.27-beta.5
0.18.27-beta.4
[Cards]
- Fixed: "Yukayuka☆Dojaan" delayed effect could incorrectly resolve and return it back to the LRIG deck even after growing with "Unlimited Grow!" (issue in #69915).
[Gameplay]
- Fixed: Cards added to life cloth didn't have their constant abilities properly reset. This could cause "Card Magic, Great Trap" to break the game for its owner if the added card had an active constant replacement ability, such as [Shoot] (issue in #70088).
0.18.27-beta.3
[Cards]
- Fixed: "One Form Divided into Many" guard effect incorrectly required trashing an additional SIGNI from ener instead of allowing any type of card.
[Game]
- Changed: Slightly reduced the width of ability options in windows to lower the risk of accidentally selecting one while dragging the scroll bar.
- Fixed: Life cloth in effects wasn't counted correctly for the opponent and spectators. This could cause "Namakozu, Water War Phantom Princess" to temporarily lose power whenever its owner looked at a card from their deck (this had no real impact on gameplay).
0.18.27-beta.2
[Gameplay]
- Fixed: Recent changes to crushed cards caused some effects to behave incorrectly (related to "Joumae Saori [et omnia veritas]").
0.18.27-beta
[Cards]
- Added: New pirate-themed level 0 LRIG promos for Dona, Ril, Layla, Aya, Mel, and Nanashi (PR-Di082~87).
- Added: New promo art for "Tawil =Noll=, Ancient One" (SPDi35-04P), "Umr =Noll=, Key to Creation" (SPDi35-07P), and "Mayu, True Name Miko Princess" (SPDi35-08).
- Added: New promo art for "More Coin Enhance" (PR-Di081).
- Added: New promo art for "Exchange Enhance" (PR-Di071).
[Gameplay]
- Fixed: Cards crushed as a result of effect damage were incorrectly treated as having been crushed directly by an effect (related to "Bon Dance").
[Game]
- Added: All generic "the next time you would be damaged" effects now display an indicator similar to the LRIG and SIGNI barrier indicators, showing the number of remaining damage block instances.
- This includes effects that can grant multiple instances by default, such as "Bon Dance", "Sweet Territory", "Prayer for Divine Blessings", "Guzuko ~Shield~", etc.
- This also includes effects that grant a single instance, such as Life Burst LRIG/SIGNI damage blocks, generic any damage blocks, "mill 3" damage blocks, etc.
- Continuous or optional damage block effects don't display a counter.
- Damage block effects of the same type granted by different cards are counted as instances of the same indicator.
- In case of multiple generic damage block instances, the colors of the indicator and barrier are determined by the first gained instance.
[Visuals]
- Changed: Increased the size of barrier indicators.
- Changed: Barrier indicators are now arranged according to the order in which they are gained and lost, displayed in columns of two (own indicators still remain in a single row). Previously, SIGNI barrier was always displayed on the top, while LRIG barrier was always displayed on the bottom, even if only one of them was active.
- Changed: Slightly adjusted and increased the size of the [Holograph] visual effect.
0.18.26-beta.3
[Cards]
- Fixed: "Code Eat Cream Puff" could freeze the game for the opponent when its enter cost couldn't be paid (issue in #69459).
0.18.26-beta.2
[Gameplay]
- Fixed: Effects that randomly discarded a card from the opponent's hand caused a desync when a discard-blocking effect was active (resolved on reconnect, except when caused by "Closterium, Natural Bacteria") (issues in #67826 and #69368).
[Visuals]
- Added: "Dona SUNNY" Escape discard-blocking effect now displays a special visual effect on cards in hand, visible to the opponent.
0.18.26-beta
[Cards]
- Added: New level 0 LRIG wedding promos for Sashe, Michaela, Aiyai and Mahomaho (SPDi42-29~32P).
[Gameplay]
- Fixed: Effects that prevent attacks from being disabled did not work correctly. They had no effect at all for "Code Heart O Il Heater", "Layla-Dead Heat", and "HAMELN STEP" while "Chiyori, Final Chapter" incorrectly prevented attacks from being disabled by all sources (issue in #66790).
- Fixed: Effects involving the payment of ener costs or the gaining of abilities could break the game after their source card became private and was returned to the deck (related to "Lovely Bomber" and "Arioch, Holy Devil Princess") (issue in #68527).
- Fixed: Certain action replacement effects could cause desyncs when used at the end of an effect, immediately before regular rule processing or another game action. This could occur, for example, when replacing the effect damage of "Code Drift Fire Truck" during an attack, or when erasing a zone containing both a Craft SIGNI and a [Magic Box] (issues in #68999 and #69200).
- Fixed: Some protection effects involving the loss of abilities could freeze the game at the end of the turn after being used from a private area while multiple cards were about to leave the field simultaneously (related to "Sphene, Natural Pyroxene") (issue in #67760).
- Fixed: Some effects that referred to specific card names could incorrectly also count alternate cards whose names contained the specified name, such as "Hayase Yuuka" and "Hayase Yuuka (Sportswear)" (in the case of "White Destruct", cards were affected only visually).
- Fixed: Receiving a Spell Cut-In ending response too early during poor network conditions could freeze the game until reconnect (issues in #67541 and #69065).
- Fixed: Private cards could be cleared prematurely in certain situations, potentially breaking the game before their effects had fully resolved (related to the "Snow Queen, Phantom Apparition Princess" issue in #67518).
[Game]
- Fixed: Cards in a SIGNI zone were not rearranged correctly when cards underneath them were moved while other zone-tied cards were present. This could cause the SIGNI to fall beneath a zone-tied card and become unclickable (related to "Hideyoshi, Jade General Queen" and [Magic Box]) (issue in #66651).
- Fixed: Selected cards underneath another card could be incorrectly deselected during partial selections without their displayed state being updated. This resulted in confusing behavior and could make the game appear unresponsive (related to "Code Order Melon Parfait" and "Hideyoshi, Jade General Queen") (issues in #67151 and #67698).
- Fixed: Some effects could break the game when they displayed multiple visual effects simultaneously for the first time during that play session (related to modes 1 and 3 of "TRINITY DIVINE") (issue in #66512) (broken by internal changes in 0.18.5-beta).
[Visuals]
- Added: "Layla-Dead Heat" Doping now shifts the card image colors towards purple when used, similar to (KS) "Layla-Dead End".
0.18.24-beta
[Cards]
- Added: WX26-P1 "Lostorage SELECTOR" unreleased cards:
- "Code Ride Safari Bus" (WX26-P1-082)
- "Code Ride Rail Car" (WX26-P1-083)
- "Code Ride Flying Car" (WX26-P1-086)
0.18.23-beta.2
[Cards]
- Fixed: "Toyohisa, Crimson General" action incorrectly required trashing 1 SIGNI from ener instead of 2 for its cost.
0.18.23-beta
[Cards]
- Added: WX26-P1 "Lostorage SELECTOR" unreleased cards:
- "Arash, Crimson General" (WX26-P1-080)
- "Toyohisa, Crimson General" (WX26-P1-081)
- "Kenshin, Crimson General" (WX26-P1-085)
- Fixed: "Hideyoshi, Jade General Queen" and "Yukayuka☆Three Three Kira Kira" ability-blocking constant effects could break the game if the ability originated from a card that had become private by the time the effect resolved (issue in #66020).
0.18.22-beta
[Cards]
- Added: WX26-P1 "Lostorage SELECTOR" unreleased cards:
- "Asura, Wicked Devil Princess" (WX26-P1-065)
- "Drei-Serket" (WX26-P1-066)
- "Amanojaku, Phantom Apparition" (WX26-P1-070)
- "Rokurokubi, Phantom Apparition" (WX26-P1-071)
- "Yatagarasu, Phantom Apparition" (WX26-P1-073)
0.18.21-beta
[Cards]
- Added: WX26-P1 "Lostorage SELECTOR" unreleased cards:
- "Listeria, Natural Bacteria" (WX26-P1-107)
- "Welch, Natural Bacteria" (WX26-P1-108)
[Gameplay]
- Fixed: Use-limited auto abilities of cards that entered the field at the same time could be incorrectly reset after activating, allowing them to activate more than once in the same turn (issue in #65778) (caused by changes in 0.18.1-beta).
[Game]
- Fixed: Adjusted the formatting order of class family/generation text in Japanese and Chinese when hovering over SIGNI class text in the card preview.
0.18.20-beta
[Cards]
- Added: WX26-P1 "Lostorage SELECTOR" unreleased cards:
- "Code Eat Tacos" (WX26-P1-098)
- "Code Eat Choco Banana Muffin" (WX26-P1-099)
- Fixed: "Grimhilde, Wicked Devil" auto incorrectly activated only when milling the opponent's deck, instead of any deck.
0.18.19-beta
[Cards]
- Added: WX26-P1 "Lostorage SELECTOR" unreleased cards:
- "Code Ride Skateboard" (WX26-P1-077)
- "Code Ride Kick Scooter" (WX26-P1-078)
- "Computer Virus, Small Trap" (WX26-P1-089)
- "Bucket Trap, Small Trap" (WX26-P1-090)
[Replays]
- Fixed: Ending a replay from the win screen could cause your own waiting open room to disappear from the rooms list.
0.18.18-beta
[Cards]
- Added: WX26-P1 "Lostorage SELECTOR" unreleased cards:
- "Menreiki, Phantom Apparition" (WX26-P1-067)
- "Baku, Phantom Apparition" (WX26-P1-068)
- "Billy the Kid, Crimson General" (WX26-P1-075)
- "Leonidas, Crimson General" (WX26-P1-076)
- Fixed: "Princess Meteor & Viola" constant incorrectly counted only SIGNI, ignoring PriOrche spells.
- Fixed: "Princess Ripple, Level 3" game action incorrectly required targeting a SIGNI, omitting the "up to 1" clause.
0.18.17-beta.2
[Cards]
- Fixed: "Lethocerus, Phantom Insect Princess", "Shinryuu, Phantom Dragon Princess" and "Darwin, Verdant Wisdom Princess" were incorrectly listed as non-LB cards.
0.18.17-beta
[Cards]
- Added: WX26-P1 "Lostorage SELECTOR" unreleased cards:
- "Lethocerus, Phantom Insect Princess" (WX26-P1-060)
- "Shinryuu, Phantom Dragon Princess" (WX26-P1-062)
- "Darwin, Verdant Wisdom Princess" (WX26-P1-063)
[Game]
- Fixed: Reconnecting with 0 cards in the LRIG deck could sometimes prevent players from advancing the phase (issue in #65146).
0.18.16-beta
[Cards]
- Added: WX26-P1 "Lostorage SELECTOR" unreleased cards:
- "Phantom of Nameless" (WX26-P1-010)
- "Blowing Kiss" (WX26-P1-045)
- "Forced Growth" (WX26-P1-043)
- Added: New promo art for "Magellan, Natural Star Princess" (SPDi02-33).
0.18.15-beta.2
[Cards]
- Fixed: "Mystery Room" mode 1 incorrectly gave “Can’t attack” to the targeted SIGNI instead of downing it.
[Gameplay]
- Fixed: Face-down cards on the field couldn't be flipped face-up if another face-down card was stacked above them.
0.18.15-beta
[Cards]
- Added: WX26-P1 "Lostorage SELECTOR" unreleased cards:
- "Sweet Territory" (WX26-P1-006)
- "Mystery Room" (WX26-P1-041)
0.18.14-beta.4
[Gameplay]
- Fixed: Effects that return cards from the field to the deck in a chosen order couldn't be blocked or replaced, and didn't properly disable the constant effects of the returned cards, causing desyncs (issues in #64662 and #64679) (related to "Lovely Bomber").
- Fixed: Protection effects could fail to apply correctly when multiple cards were returned to the hand at the same time, such as when "Hakari Atsuko" was returned first.
0.18.14-beta.3
[Gameplay]
- Fixed: Rare game-breaking error that could occur when multiple cards became private before each of their effects were resolved (issue in #64654 - observed when 2 "Vritra, Phantom Dragon Princess" were returned to the deck at the same time by the effect of "Lovely Bomber").
0.18.14-beta.2
[Game]
- Fixed: Recollect ARTS with modal effects not displaying any options in the mode choice window (issues in #64640, #64641 and #64642) (broken by recent changes).
0.18.14-beta
[Cards]
- Added: WX26-P1 "Lostorage SELECTOR" unreleased cards:
- "Skull Emperor" (WX26-P1-002)
- "Megaphone Gunner" (WX26-P1-036)
- "Cap's Flame, Sword's Shimmer" (WX26-P1-039)
- "Code Labyrinth Big Sight" (WX26-P1-054)
- "Nike, Crimson Angel Princess" (WX26-P1-057)
[Game]
- Fixed: Additional Recollect text could be incorrectly appended to the last option in the mode choice window (related to "Explosive Trample, Blazing Kick" and "Veggie Barrier").
0.18.13-beta
[Cards]
- Added: WX26-P1 "Lostorage SELECTOR" unreleased cards:
- "Sashe Double Romane" (WX26-P1-050)
- "Aiyai Ribbit" (WX26-P1-051)
- "Myu - Worm" (WX26-P1-052)
[Gameplay]
- Fixed: Attempting to guard with a card from ener while having only one card in the ener zone under an active cost increase effect could make that card unselectable and freeze the game instead of properly failing the payment (issue in #64333) (related to "Hitoe, Third Formula").
0.18.12-beta
[Cards]
- Added: WX26-P1 "Lostorage SELECTOR" unreleased cards:
- "Lunatic Nightmare" (WX26-P1-009)
- "Bio Laboratory" (WX26-P1-044)
0.18.11-beta
[Cards]
- Added: WX26-P1 "Lostorage SELECTOR" unreleased cards:
- "Spiral Whip" (WX26-P1-042)
- "Night Travelling Tableware" (WX26-P1-007)
- Fixed: (KS) "Urith, Enma of Attachment" action incorrectly allowed you to reduce the level of your own SIGNI.
[Deck Builder]
- Fixed: Diva Selection LRIG color restrictions weren't properly applied to LRIG cards with multiple LRIG types. This made it possible to grow "Three of Tamayorihime, Strangely United Flames" into "Mayu, True Name Miko Princess" in standard Diva rooms.
0.18.10-beta
[Cards]
- Added: WX26-P1 "Lostorage SELECTOR" unreleased cards:
- "Magical Bubble" (WX26-P1-040)
[Gameplay]
- Fixed: [Charm]/[Acce] and different zone-tied card types could be incorrectly treated as the same type in certain effects and rule processing (issue in #64100).
- Fixed: Cards that triggered auto abilities which care about their activation source could be cleared prematurely after becoming private. This could break the game when a player had to choose a <private card> from multiple available options when resolving the effect (issue in #64104 - observed in "Allos Piruluk//Memoria, Great Insect" first auto).
- Fixed: Coin bet cost reductions were incorrectly treated as always requiring exactly 1 coin (related to "Lovely Bomber", "Heated Headlong Rush", and "Holy Amulet").
0.18.9-beta
[Cards]
- Added: WX26-P1 "Lostorage SELECTOR" unreleased cards:
- "Blazing Sword Heirloom" (WX26-P1-037)
- "Arms of an Explosive Machine" (WX26-P1-038)
- "Heated Headlong Rush" (WX26-P1-003)
- Fixed: "Rapid Accumulation" gained auto abilities could incorrectly activate more than once per turn.
[Visuals]
- Changed: [Holograph] visual effect now only shows over the owner's deck instead of both players' decks.
0.18.8-beta
[Cards]
- Added: WX26-P1 "Lostorage SELECTOR" unreleased cards:
- "Hello Ghost" (WX26-P1-035)
- "Holy Amulet" (WX26-P1-001)
0.18.7-beta
[Cards]
- Added: WX26-P1 "Lostorage SELECTOR" unreleased cards:
- "Full Coin Enhance" (WX26-P1-046)
- "More Coin Enhance" (WX26-P1-047)
- "Bon Dance" (WX26-P1-048)
[Game]
- Fixed: Some discard costs in effects could be incorrectly skipped automatically when they couldn't be paid, revealing to the opponent that the player did not have enough cards to discard (e.g. "Princess Zeal & Neige" auto).
- Changed: When blocking damage while multiple LRIG/SIGNI barriers are available and no other applicable effects exist, a barrier is now selected automatically instead of showing the choice window.
0.18.6-beta
[Cards]
- Added: WX26-P1 "Lostorage SELECTOR" unreleased cards:
- "Mel-Angel's Kiss" (WX26-P1-030)
- "Code Happy Wedding" (WX26-P1-061)
- "Code Eat Mayonnaise" (WX26-P1-TK01A)
- "Code Eat Steak Sauce" (WX26-P1-TK02A)
- "Code Eat Choco Spray" (WX26-P1-TK03A)
- Added: New alt arts for level 0~2 LRIGs.
- Added: New alt arts for "Sacred Force", "Flowers Under the Crescent Moon", "Clear Mind", and "Rivalry of Dragon and Flower" (WX26-P1-LRe).
[Gameplay]
- Fixed: Countering a spell with "Anti Spell X" could cause unintended behavior and desyncs (issues in #63505 and #63614) (broken by changes in 0.17.0-beta).
[Visuals]
- Added: SIGNI forced to attack by effects are now marked with an "anger" icon, in addition to the red dots around zone arrows.
- Changed: [Acce] effect text on green accessory cards is now displayed with a green background, similar to the blue background on KS accessory cards.
0.18.5-beta.2
[Game]
- Fixed: Refreshing while "Holograph" was active could freeze the game (issue in #63539).
0.18.5-beta
[Cards]
- Added: WX26-P1 "Lostorage SELECTOR" unreleased cards:
- "Victorious Aya! III" (WX26-P1-026)
- "Chumoi, Great Trap" (WX26-P1-058)
[Visuals]
- Changed: When [Magic Box] is flipped face-up by an effect, it now plays the reveal animation before being trashed.
0.18.4-beta
[Cards]
- Added: WX26-P1 "Lostorage SELECTOR" unreleased cards:
- "Layla-Dead Heat" (WX26-P1-022)
- "Code Drift Fire Truck" (WX26-P1-056)
[Game Server]
- Fixed: Game freeze when rising over SIGNI using cards from outside the field (issue in #63308) (related to "Cu Chulainn, Crimson General Queen") (broken by changes in 0.18.0-beta).
[Rooms Server]
- Fixed: Guests couldn't be kicked from rooms (broken by changes in 0.17.0-beta).
0.18.3-beta
[Cards]
- Added: WX26-P1 "Lostorage SELECTOR" unreleased cards:
- "Ril, Memory of Blazing Innocence" (WX26-P1-018)
- "Sanayuki, Crimson General Princess" (WX26-P1-055)
- Added: New level 0 LRIG wedding promos for Yukime, Azaela, Piruluk and Iona (SPDi42-25~28).
[Visuals]
- Added: Activated Recollect effects are now marked with an hourglass icon in the top-left bar.
- Added: Activated Song Fragment effects now show the trashed card as a chosen card marked with a Song Fragment icon in the top-left bar.
[Settings]
- Added: "Use one shared deck for Rooms and Deck Edit" - when enabled, Rooms and Deck Edit tabs always use the same loaded deck.
Note: While this setting is enabled, decks cannot be loaded or edited while you are in a room.
Note: This setting can only be changed while you are not in a room.
0.18.2-beta.3
[Cards]
- Fixed: "Columba, Natural Star" now correctly references the level of the discarded SIGNI after it is put into the trash, instead of the level it had in hand (related to "Paradise Universe").
[Auto-Updater]
- Changed: Improved reliability when downloading update files.
- Changed: Update failures now appear as a red message under the progress bar instead of blocking the UI with an alert popup.
0.18.2-beta.2
[Visuals]
- Fixed: Cards returned from the trash to the deck in a chosen order now correctly play the reveal animation for the opponent/spectators before moving to the private "looked" position, improving clarity.
0.18.2-beta
[Gameplay]
- Changed: Effects that return cards from the trash or field to the deck in a chosen order no longer reveal that order to the opponent.
- The selected cards are now moved into a private "looked" position first.
- The initial selection order no longer matters. The actual order is now determined using the existing order indicator system.
- This affects the following cards: "Princess Viola & Meteor", "Umr-Tre, Wielder of The Key of Adventure", "Tawil-Tre, Prolonged of Life Adventurer", "Aru Rikuhachima (Dress)", "Code Heart C Mera", "Scratch Art, Jade Beauty", "Lovely Bomber", "Space Mother", and "Kakudate Karin (Bunny)".
Note: This change breaks old replays involving these cards. I'm willing to fix any broken replays you send me.
[Game]
- Added: Game Log now also lists zones chosen by effects.
- Fixed: Switching the "Don't ask again" checkbox during effect reordering wasn't properly remembered across games. The game still behaved as if it wasn't selected, even when it was.
- Fixed: System chat messages incorrectly displayed the time they were shown after opening the chat panel, instead of the time they were received.
0.18.1-beta.3
[Cards]
- Fixed: "Moon Bites" could break the game for the opponent after adding a card to hand (issue in #62198) (broken by changes in 0.14.13-beta).
0.18.1-beta.2
[Gameplay]
- Fixed: Some constant effects of SIGNI could be incorrectly deactivated for their owner when multiple SIGNI entered the field at the same time in certain situations (issue in #61842 - related to "Asagi Sakomizu" Song Fragment and "Princess Meteor & Viola") (caused by recent changes).
0.18.1-beta
[Cards]
- Fixed: (KS) The following cards had auto abilities that could incorrectly resolve outside the field: "Sanpoke, Great Knowledge Play", "Kamakura, Benevolent Play", and "Pakkuncho, Praiseworthy Play".
[Gameplay]
- Fixed: Spell targets are now validated again during resolution. If a target no longer meets the original targeting conditions, it will no longer be affected, as intended by the game rules. For example, adding power to a SIGNI during Spell Cut-In can now prevent that SIGNI from being banished if it is no longer within the original target power range (issue in #60891).
(Note: This will be expanded to include all generic target effects in a future update.)
- Fixed: SIGNI put onto the field at the same time now correctly see each other entering the field for movement effects. For example, putting 2 (KS) "Moriarty, Super Trap" onto the field will now cause each auto ability to trigger 2 times, for a total of 4 triggers instead of the previously incorrect 3 (issue in #61064).
[Visuals]
- Added: Cards targeted by spells are now marked with a red outline while in the ener zone or trash.
0.18.0-beta.16
[Cards]
- Fixed: "Slime Mage, Azure Evil" enter could cause desyncs when its cost couldn't be paid normally (issue in #61672).
0.18.0-beta.15
[Cards]
- Fixed: "Princess Ripple (Take Me Higher)" auto ability did not allow you to discard <PriOrche> spells from hand.
- Fixed: (KS) "Yuzuki Four Commandment, Claw and Fang" Burning effect incorrectly activated when a SIGNI was revealed from any location instead of only from hand.
- Fixed: (KS) "Carnival -K-" exceed action did not allow transformation into cards that can't be normally played (related to (KS) "Ground Cherry, Natural Plant").
[Gameplay]
- Fixed: Dynamic use costs on spells weren't working (related to (KS) "Blessing of Five Lights" and (KS) "Fifth Tempt").
0.18.0-beta.14
[Cards]
- Fixed: (KS) "Sashe, Purity Messenger" action effect costs were paid by the wrong player, and the effect also incorrectly activated on LRIG attacks.
- Fixed: (KS) "Code Eat Raspberry" auto mode 2 incorrectly prevented banish instead of down effects.
- Fixed: (KS) "Blessing of Five Lights" having broken Japanese text formatting.
[Game]
- Changed: Improved auto-confirm when selecting cards underneath multiple available cards (no longer requires clicking "Confirm" twice).
0.18.0-beta.13
[Cards]
- Fixed: (KS) "Platycodon, Natural Plant" and (KS) "Marguerite, Natural Plant" incorrectly prevented vanishing from all effect sources instead of only SIGNI effects.
0.18.0-beta.12
[Cards]
- Fixed: (KS) "Alfou, Bride of Anxiety" first action minus power effect not working correctly.
- Fixed: (KS) "Yukime, Key of Autumn Rain" incorrectly costed Coin+Colorless instead of Coin+White.
- Fixed: (KS) "Sylph, Phantom Apparition" was incorrectly listed as blue instead of green.
0.18.0-beta.11
[Cards]
- Fixed: (KS) "Ground Cherry, Natural Plant" constant not working.
0.18.0-beta.10
[Gameplay]
- Fixed: Attempting to pay ener costs added by rule checks (i.e. attack costs) could break the game (issue in #61029) (caused by recent internal changes).
0.18.0-beta.9
[Game]
- Fixed: Erasing a SIGNI zone with a Craft/Resona in it could break the game (issue in #61009).
0.18.0-beta.8
[Game]
- Fixed: Some card movement entries were missing from the game log (broken by changes in 0.16.10-beta).
0.18.0-beta.7
[Gameplay]
- Fixed: Rare game-breaking desync where Spell Cut-In responses could end prematurely before all required targets were selected (issue in #60968).
[Visuals]
- Fixed: After "Mugen//Memoria" left the field, zone numbers could incorrectly continue displaying infinite power for any SIGNI placed there until changed by an effect.
[Game Server]
- Fixed: (KS) "Layla-Credit" not blocking mill effects.
0.18.0-beta.6
[Cards]
- Fixed: (KS) "Layla-Credit" caused the opponent's spell chosen by "Milulun Chemistry" Happening to get stuck in the air during the reveal animation (issue in #60815).
(Note: The effect now reveals each chosen spell one at a time, instead of both at once.)
[Game Server]
- Fixed: (KS) "Layla-Credit" could break the game when the opponent attempted to discard a card at random (issue in #60815).
0.18.0-beta.5
[Cards]
- Fixed: (KS) "Code Eat Ice Cone" could cause game freezes and desyncs when choosing not to trash the opponent's life cloth (issue in #60793).
0.18.0-beta.4
0.18.0-beta.3
[Gameplay]
- Fixed: (KS) Cost modifications based on the number of chosen modes weren't applied properly for all players, causing game freezes and desyncs (related to "Vanilla Scramble" and "Breeding Force") (issue in #60786).
0.18.0-beta.2
[Cards]
- Added: (KS) "Positive Choice", "Bad Choice", "Servant T", "Servant Q" (previously omitted WXK05 AS reprints).
0.18.0-beta
[Cards]
- Added: WXK-P05 "Rhetoric". Introducing the fifth set of Key Selection format!
- Featuring a new level 5 LRIG: Mayu.
- This set adds additional support for all existing Key Selection LRIGs.
- Added: (KS) "Select Happy 5" (SPK01-13)
- Added: (KS) "Blessing of Five Lights" (SPK01-14)
- Added: (KS) "Marbas, Fifth Judge of Hell" (SPK01-15)
- Added: (KS) "Arc Cross Counter" (SPK06-05)
- Added: (KS) "Fatal Crown" (SPK06-06)
- Added: (KS) "5th Anniv. Heroines" (PR-K048)
- Added: (KS) "Julia Shardet" (PR-K046)
- Added: (KS) "Seira, Elf Saint" (PR-K049)
- Added: (KS) "Fai, Medium Equipment" (PR-K054)
[Gameplay]
- Fixed: (KS) "Code Order Meridoll" protection effect was incorrectly treated as optional when multiple SIGNI were vanished at the same time (issue in #60210).
[Game]
- Fixed: Players weren't properly marked as responding when discarding cards or paying ener as part of action replacement effects (their field wasn't highlighted and the player timer didn't switch).
- Added: Game chat now automatically attempts reconnect after the connection has been interrupted.
[Visuals]
- Fixed: "Scissor Hands" zone cutout effect could obscure the card count numbers in some situations.
- Changed: Resona cards now follow the same text formatting rules as regular cards. Previously, gained abilities appeared below the play condition text.
0.17.0-beta.10
[Cards]
- Fixed: "Instantaneous Explosion" not trashing the SIGNI at the end of turn.
0.17.0-beta.9
[Cards]
- Fixed: (KS) "Mormo, Vermilion Familiar" enter not working correctly.
0.17.0-beta.8
[Rooms]
- Fixed: Creating a room could cause duplicate entries to appear in the room list under poor network conditions (caused by recent changes).
0.17.0-beta.7
[Gameplay]
- Fixed: (KS) Manually ener charging a card during the ener phase was incorrectly treated as [Ener Charge] for the effect of "Akazukin, Vermilion Familiar" on the client, causing desyncs (issue in #60153).
0.17.0-beta.6
[Cards]
- Fixed: (KS) "Ascalon, Small Equipment" incorrectly allowed you to search for any SIGNI instead of only <Armed> SIGNI.
[Gameplay]
- Fixed: Cards that gain abilities from their own constant abilities could cause a game-breaking concurrency error when they left the field (issue in #60141).
0.17.0-beta.5
[Game]
- Fixed: Game-breaking error when losing a player-gained ability originating from a card that became private (issue in #60082) (related to "Aya//Memoria, Medium Trickster").
0.17.0-beta.4
[Cards]
- Fixed: "Invincible Story" caused the game to break when added to deck (issue in #60079) (broken by recent internal changes).
0.17.0-beta.3
[Cards]
- Fixed: "Princess Meteor (Sparkling Me)" action was incorrectly coded as an enter ability.
0.17.0-beta.2
[Game]
- Fixed: Closing a game during effect resolution could cause an error that prevented you from watching replays or starting new games (broken by recent internal changes).
0.17.0-beta
[Cards]
- Added: WXK-P04 "Wiles"! Introducing the fourth set of Key Selection format!
- New LRIGs: White Iona, Red LoV (Yuuri), Blue Eldora and Green Yuzuki.
- New mechanics: [Seed]/Bloom, Blood Crystal Arm, Decorate
- New preconstructed decks: WXK-D07 "Dual Plant" (Iona and Eldora variants) and WXK-D08 "Dual Blast" (LoV and Yuzuki variants).
- Added: (KS) "Skunk Cabbage, Natural Plant" (SPK01-10)
- Added: (KS) "Code Eat Raspberry" (SPK01-11)
- Added: (KS) "Napofi, Water Phantom" (SPK01-12)
- Added: (KS) "Wild Flame of Sharp Blades" (SPK06-03)
- Added: (KS) "Hat Trick" (SPK06-04)
- Added: (KS) "Wind Sisters, Loyalty of Claw Wisdom" (PR-K043)
- Added: (KS) "Hanayo & Midoriko, Combat Girls Type Flame" (PR-K044)
- Added: WX26-P1 "Lostorage SELECTOR" unreleased cards:
- Added: "Dona SUNNY" (WX26-P1-014)
- Added: "Snow Queen, Phantom War Apparition Princess" (WX26-P1-053)
- Added: "Nanashi, Part Three Sky (WX26-P1-034)
- Added: "Influ, Natural War Bacteria Princess" (WX26-P1-064)
- Added: "Daphnia, Natural Bacteria" (WX26-P1-059)
- Added: "Unlimited Grow!" (WX26-P1-049)
- Added: "Explosive Trample, Blazing Kick" (WX26-P1-004)
- Added: "Lovely Bomber" (WX26-P1-005)
- Added: "Veggie Barrier" (WX26-P1-008)
- Added: New promo art for "Ushi Oni, Phantom Apparition Princess" (SPDi10-25) and "Little Oni, Wicked Devil" (SPDi10-26).
[Gameplay]
- Changed: Countered spells are now put into the trash immediately instead of after the effect resolves, as intended by the game rules.
(Note: This change breaks all old replays involving this mechanic.)
- Fixed: Some generic trigger effects spawned by abilities were incorrectly treated as auto effects.
- Fixed: Conditional modifiers in shared constant effects weren't always enabled when their conditions were met in some specific cases.
[Game]
- Added: Attacking SIGNI now have a visible animated tracer while resolving effects, improving clarity during complex effect interactions during the attack phase.
- Added: The win screen now has separate subtitle text for when a player leaves the game and the disconnection timer reaches zero. Previously, it used the "player surrendered" text.
- Changed: Effects that counter spells now target the spell automatically.
[Spectating]
- Added: Time Limit in "Tournament" games is now visible to spectators.
(Note: Joining a game with a disconnected player will show a lower timer than intended. Rejoin the game after that player returns to see the accurate timer.)
[Rooms]
- Added: New generic "Send Feedback" button in the Rooms tab. Feel free to use it for any bug reports and suggestions.
- Added: Replays in the Recent/Saved tabs now show additional text on the bottom when the game ended prematurely, such as when a player surrendered, disconnected, or lost due to the time limit.
(Note: Only affects replays recorded after this update.)
- Added: Time limit of "Tournament" games is now also visible in the Live/Recent/Saved tabs.
[Networking]
- Changed: Parts of the netcode have been rewritten. Overall server/client communication has been streamlined by removing old deprecated methods and workarounds. This should greatly improve responsiveness and reduce overall server load.
Note: Please report any unusual connection issues you experience after this update.
0.16.10-beta.4
[Cards]
- Fixed: (KS) "Jowai, Medium Equipment" was incorrectly listed as level 1 with 2000 power instead of level 2 with 3000 power.
0.16.10-beta.3
[Cards]
- Fixed: (KS) "Ark of Robbery" discard effect not working.
[Gameplay]
- Fixed: Unaffected status not preventing ability gain from trigger effects (issue in #59465) (related to (KS) "Layla-Dead End").
0.16.10-beta.2
[Cards]
- Fixed: "TRINITY DIVINE" (mode 3) not working (the effect expired too early).
- Fixed: "QUINTENT PULSE" could break the game if no card was chosen from trash.
0.16.10-beta
[Gameplay]
- Fixed: Game freeze involving Resona/Crafts and action replacement effects during rule processing (issue in #59142).
(Note: This change might break some old replays.)
[Game]
- Fixed: Certain situations could break the Game Log layout, causing empty space to appear instead of the expected action entry.