Under development. Work in progress...
0.16.8-beta.2
[Cards]
- Fixed: "Jewell Bell" Life Burst incorrectly counted as a SIGNI effect for the enter abilities of the following cards: "Flower Knight Sincere", "Flower Knight Purity", "Princess Meteor (Take Me Higher)", "Princess Ripple (Take Me Higher)", and "Princess Zeal (Take Me Higher)".
0.16.8-beta
[Cards]
- Added: (KS) "Infinite Variety of Explosions" (SPK06-01)
- Added: (KS) "Grave Blue" (SPK06-02)
- Fixed: "Princess Meteor (Shooting Star, Cut Through the Darkness)" action was incorrectly coded as an enter ability.
- Fixed: "Princess Viola (As Buds Open, Flowers Bloom)" enter was incorrectly coded as an action ability.
- Added: Simplified Chinese translation for all WX26-CP1+SPDi47 cards.
0.16.7-beta.6
[Cards]
- Fixed: "Eldora//Memoria, Aquatic Phantom Queen" auto could not add cards to hand if those cards had gained Life Burst by an effect (issue in #58180).
0.16.7-beta.5
[Gameplay]
- Fixed: Cards with two Life Burst abilities left the check zone immediately after resolving their first effect, causing the second one to do nothing (issues in #58173) (related to "Eldora×Mark III BURST") (broken by internal changes in 0.16.0-beta.10).
[Game Server]
- Fixed: "Eldora × Mark ν" enter causing desyncs after choosing to swap the opponent's life cloth (the new card was assigned to the wrong player) (issue in #58126).
0.16.7-beta.4
[Gameplay]
- Fixed: (KS) [Multi Ener] abilities gained by "Anne, Pilgrimage of Friendship" weren't properly removed for the owner of "Carnival †MAIS†" (issue in #58036).
[Game Server]
- Fixed: Game freeze and connection drop when losing to an LRIG attack with no cards in hand (the loss screen didn't appear) (broken by internal changes in 0.16.0-beta).
0.16.7-beta.3
[Cards]
- Fixed: (KS) "Holmes, Detective of Greatest Wisdom" enter incorrectly forced you to return one card to deck even when there were no frozen SIGNI.
0.16.7-beta.2
[Cards]
- Fixed: (KS) "Reynolds, Viscosity of Flow Wisdom" enter not working.
- Fixed: (KS) "Moriarty, Super Trap" auto incorrectly activated when putting a key onto the field.
0.16.7-beta
[Cards]
- Fixed: "TRIAD FORCE" (mode 1) incorrectly performed both draw and ener charge effects instead of prompting for a choice.
- Fixed: (KS) "Kagami, Fragment of Hell" was incorrectly listed as black instead of blue.
[Gameplay]
- Fixed: Game freeze when countering a spell using an effect originating outside the check zone (issue in #57738) (related to (KS) "Milulun Add").
[Settings]
- Added: "Auto-skip Spell Cut-In Response" - when disabled, you must manually click the pass button whenever the opponent uses a spell.
0.16.6-beta.7
[Gameplay]
- Fixed: (KS) Exceed auto abilities of ARTS not triggering (issue in #57628) (related to "Fractal Cage").
0.16.6-beta.6
[Cards]
- Fixed: (KS) "Yamigane, Super Trap" was incorrectly listed as <Guzuko> limited.
0.16.6-beta.5
[Cards]
- Fixed: (KS) "Carnival †MAIS†" incorrectly gave +1 coin on grow instead of requiring a Coin as its grow cost.
[Gameplay]
- Fixed: (KS) "Tamayorihime, Miko of White Destruction" Innocence didn't properly disable opponent's card abilities gained by your own effects (issue in #57601).
0.16.6-beta.4
[Cards]
- Fixed: "ONENESS HARMONY" first mode not working correctly.
0.16.6-beta.3
[Cards]
- Fixed: (KS) "Gadiva, Great Equipment" auto not working.
[Gameplay]
- Fixed: Some effects returned one less card to the deck than intended (e.g. "Mimic, Super Trap", "Heqet, Azure Angel", etc) (caused by recent changes).
[Game Server]
- Fixed: (KS) "Carnival †MAIS†" Joker causing desyncs.
0.16.6-beta.2
[Cards]
- Fixed: "FUTURE SESSION" was incorrectly listed as a red card with a red cost instead of white.
0.16.6-beta
[Cards]
- Added: WXK-P03 "Utopia". Introducing the third set of Key Selection format!
- Featuring a new LRIG: Mugen.
- This set adds additional support for all previous Key Selection LRIGs, including new level 5 LRIG variants for Piruluk and Carnival.
- Added: (KS) "Felicia, Great Equipment" (PR-K038)
- Added: (KS) "Pair of Beast Claws" (SPK01-07)
- Added: (KS) "Crowfun, Investment of Public Wisdom" (SPK01-08)
- Added: (KS) "Heart Queen, Great Trap" (SPK01-09)
- Added: WX26-CP1 "Princession Orchestra SELECTOR" unreleased cards:
- "FUTURE SESSION" (WX26-CP1-001)
- "ONENESS HARMONY" (WX26-CP1-009)
- "The Snowdrop Blooms In All Its Regal Beauty!" (WX26-CP1-018)
- "It's Brilliance Endures Forevermore!" (WX26-CP1-011)
- New alt art for "Servant #" (WX26-CP1-102)
(Note: All WX26-CP1 cards are now available!)
- Fixed: "Ripple - Hammer Splash", "Zeal - Fire Critical", and "Meteor - Rocket Strike" missing the color check in their second mode.
- Fixed: "Princess Viola & Neige" and "Oort Cloud, Natural Star Princess" replacement effects now interact correctly with effects that prevent ability loss and can no longer be used in such cases (related to "Digi - Lock, Medium Trickster" and "Óðr, Holy Angel Princess").
- Added: New promo art for "Remember//Memoria, Code: Heart" (SPDi02-32).
- Added: New promo art for "Long Spear, Lightly Armed", "Amethyst, Natural War Stone", "Code Art S Martphone", "Water Gun, Second Play", "Miao, Phantom War Beast", and "Ikebana, Natural Plant" (SPDi45-13~18)
[Gameplay]
- Fixed: Spell Cut-In response wasn't auto-skipped when reconnecting during spell usage, making the game appear as if it was frozen (issues in #57409 and #57508) (broken by changes in 0.15.0-beta.5).
[Game]
- Added: Effects that return looked/revealed/hand cards to the top or bottom of the deck in a chosen order now display that order via a deck zone indicator.
Note: Some effects that previously required selecting all cards at once now also use this new system for improved consistency and clarity. This change will break old replays involving those cards.
0.16.5-beta.5
[Cards]
- Fixed: "Princess Viola & Neige" constant not working correctly.
0.16.5-beta.4
[Cards]
- Fixed: "Princess Viola & Neige" action incorrectly targeted SIGNI without Guard instead of with.
- Fixed: "Dance of the Flame Sword" first mode incorrectly allowed you to target the same card twice, and the second target wasn't optional.
0.16.5-beta.3
[Cards]
- Fixed: "Princess Meteor & Viola" constant giving 5000 instead of 3000 power, and enter not working correctly.
0.16.5-beta.2
[Cards]
- Fixed: "TRIAD FORCE", "Super Higher Dreamer!!!", and "TRINITY DIVINE" having incorrect use timing.
0.16.5-beta
[Cards]
- Added: WX26-CP1 "Princession Orchestra SELECTOR" unreleased cards:
- "TRIAD FORCE" (WX26-CP1-003)
- "Super Higher Dreamer!!!" (WX26-CP1-005)
- "TRINITY DIVINE" (WX26-CP1-007)
- "Zeal - Fire Critical" (WX26-CP1-013)
- "Ripple - Hammer Splash" (WX26-CP1-015)
- "Meteor - Rocket Strike" (WX26-CP1-017)
- "Princess Zeal & Neige" (WX26-CP1-046)
- "Princess Viola & Neige" (WX26-CP1-047)
- "Princess Neige & Viola" (WX26-CP1-058)
- "Princess Meteor & Viola" (WX26-CP1-059)
[Deck Builder]
- Changed: Removed the global “Invert Filters” option from advanced filters. Each filter option now uses a three-state checkbox, allowing it to be included or excluded individually.
- Changed: The "Cost" advanced filter now has separate minimum and maximum fields for more precise searches.
0.16.4-beta.3
[Gameplay]
- Fixed: Desync when an effect replaced multiple simultaneous rule-processing actions (issues in #56911 and #56915) (related to "Princess Viola (Circle of Life)") (broken by internal changes in 0.15.0-beta).
0.16.4-beta.2
[Cards]
- Fixed: "Black Destruct" incorrectly prevented putting SIGNI onto the field by the effect of any kind of card, instead of only SIGNI and spells (issue in #56844).
[Gameplay]
- Fixed: Performing a manual action (e.g. using a spell) could cause false "invalid timing" desyncs on rare occasions.
[Game Server]
- Fixed: "Angelic Shield" causing desyncs when using the "trash from ener" [Guard] option under the effect of "Star Dust" while there was only one <Angel> card in the ener zone (issue in #56829).
0.16.4-beta
[Cards]
- Added: WX26-CP1 "Princession Orchestra SELECTOR" unreleased cards.
- Added: PSC01/WX24-P1 cards are now available in the "Chinese only" format (this also includes some previously missing cards).
0.16.3-beta.4
[Cards]
- Fixed: (KS) "Tamanori, Great Trap" auto not working correctly and causing desyncs when discarded from hand (issue in #56670).
0.16.3-beta.3
[Cards]
- Fixed: "Lend Me Your Power!" incorrectly costed 1xColorless instead of being free.
0.16.3-beta.2
[Cards]
- Fixed: "Hanare, Mourner of Empty Fortune" Luminous broke the game when there was only one life cloth remaining and it was put into the trash due to rule processing (issue in #56354).
0.16.3-beta
[Cards]
- Added: WX26-CP1 "Princession Orchestra SELECTOR" unreleased cards:
- "Eru Furumi" (WX26-CP1-060)
- "Ena & Rona Sobi" (WX26-CP1-061)
- "Thoma" (WX26-CP1-066)
- "Princess Ripple (Take Me Higher)" (WX26-CP1-051)
- "Princess Ripple (Reverb)" (WX26-CP1-080)
- "Princess Ripple (Girl's Best Effort)" (WX26-CP1-083)
- "Minamo Sorano (Chibi)" (WX26-CP1-079)
- "Minamo Sorano (Casual)" (WX26-CP1-081)
- Fixed: (KS) "Carnival †Q†" Joker incorrectly forced the ener cost payment when choosing to put "Umr, Wielder of the Key of Compliance" onto the field (only the coin cost was free).
[Game]
- Fixed: Used Song Fragment abilities didn't appear as resolved effects in the game log.
0.16.2-beta.4
[Gameplay]
- Fixed: When two spells were activated by different auto effects during the same resolution chain, the first spell incorrectly resolved twice instead of the second (issue in #55973) (related to "Code Heart FPS").
0.16.2-beta.3
[Cards]
- Fixed: "Anti Spell X" return to deck effect not working (broken by internal changes after 0.13.5-beta).
0.16.2-beta.2
[Cards]
- Fixed: "Aiko Nezu" auto incorrectly targeted any SIGNI instead of other <PriOrche> SIGNI.
0.16.2-beta
[Cards]
- Added: WX26-CP1 "Princession Orchestra SELECTOR" unreleased cards:
- "Matsuri Furano" (WX26-CP1-092)
- "Main Moroboshi" (WX26-CP1-093)
- "Grimm" (WX26-CP1-098)
- Fixed: "Princess Ripple (Circle of Life)" action incorrectly forced you to discard your whole hand.
0.16.1-beta.2
[Gameplay]
- Fixed: Game freeze when a card with [Multi Ener] was put under "Tanabata, Natural Plant Queen" (issue in #55817) (broken by internal changes in 0.16.0-beta).
0.16.1-beta
[Cards]
- Added: WX26-CP1 "Princession Orchestra SELECTOR" unreleased cards (main set + SPDi47 box toppers)
- Introducing 5 new LRIGs: Neige, Zeal, Ripple, Meteor, and Viola.
- Introducing the new Song Fragment mechanic.
- Fixed: "Anima, Wicked Devil" enter broke the game when no card was put into the trash (issue in #55778).
[Game]
- Changed: Improved auto-confirm when selecting multiple cards underneath a single card (previously, you had to click "confirm" twice).
- Fixed: (KS) Keys put onto the field weren't listed in the game log.
[Deck Builder]
- Added: New "Song Fragment" advanced filter option.
[Settings]
- Added: "Card text size" - card preview text size can now be adjusted from the settings without needing to modify the lang files.
0.16.0-beta.10
[Gameplay]
- Fixed: Effects that removed spells from the game after use could cause desyncs when those spells triggered other effects (issue in #55697) (related to "Code Heart FPS" and "Milulun//Memoria, Natural Element").
0.16.0-beta.9
[Gameplay]
- Fixed: Reserved ener in "trash from ener" costs of abilities without a default ener cost wasn't properly reset when "Remember//Memoria, Code: Heart" left the field (issue in #55348) (related to "Hirana, One Step Towards Heaven's Bow").
- Fixed: The window for choosing cards from trash couldn't be skipped when there weren't enough required targets (issue in #55073) (related to "Captain Hook, Azure Evil").
0.16.0-beta.8
[Cards]
- Fixed: "E - Lectrobike Revealed" incorrectly worked only with red Rise SIGNI instead of any color (issue in #55085).
- Fixed: "Tawil =Tre=, Heralding One" action didn't trigger any "trashed from deck" effects when putting the face-up pile into the trash (issue in #55106).
- Fixed: "Parthenos, Code: Ancients" replacement effect not working (the card was still removed even after being flipped face-down) (issue in #55220) (broken by internal changes after 0.13.5-beta).
0.16.0-beta.7
[Cards]
- Fixed: (KS) "Xeno Kind" not working correctly.
[Game Server]
- Fixed: (KS) Putting a second key onto the field prevented the use of abilities of the previous key, causing desyncs (issues in #54836 and #54837).
- Fixed: Desync when "Code Rise Dumpcar" rose over multiple SIGNI at once by using SIGNI from other zones that had cards underneath/attached to them (issue in #54919).
- Fixed: Rare desync related to using a spell at an invalid timing (issue in #54915).
0.16.0-beta.6
[Cards]
- Fixed: (KS) Timed effects disabled by "Tamayorihime, Miko of White Destruction" Innocence didn't expire (e.g. minus power effects) (issue in #54769).
[Gameplay]
- Fixed: Effects that return revealed cards back to the deck in order no longer reveal that order to the opponent. Now the cards move into "looked" position and become private instead (related to "Tama Boundary", "Casseopeia, Natural Planet Queen", (KS) "Modern Boundary" and (KS) "Tamayorihime, Modern Miko").
[Visuals]
- Added: (KS) The "can't be vanished" effects of "Innocent Defense", "Dona CHEER" and "Captain Hook, Claw of Demonic Seas" now show a shield icon over the card.
[Game Server]
- Fixed: "Invincible Story" causing desyncs when the same option was chosen twice (issue in #54797) (broken by recent changes).
0.16.0-beta.5
[Gameplay]
- Fixed: Cards that transformed themselves into another type of card (e.g. "UNKNOWN-CODE-RU-") incorrectly reverted and were trashed right after being placed onto the field (issue in #54550) (broken by recent changes).
[Game]
- Fixed: Player choices during rule processing (e.g. choosing cards to trash) didn't properly mark the player as responding or highlight their field.
[Game Server]
- Fixed: Replays didn't end properly if a player surrendered before a rule processing choice was made (the game froze instead of showing the win screen).
0.16.0-beta.4
[Cards]
- Fixed: "General Student Council" froze the game for the opponent when starting a relationship with the revealed card (issues in #54537 and #54540) (broken by changes after 0.14.13-beta).
0.16.0-beta.3
[Gameplay]
- Fixed: Putting a key onto the field could freeze the game during replays/reconnect (improvements to the fix from 0.13.2-beta.3).
0.16.0-beta.2
[Cards]
- Added: Missing KS party promos: "Bed Merry, Praiseworthy Play", "Gan Jiang and Mo Ye, Medium Equipment", "Tokisada, Shimabara Rebellion" (SPK01-04~6).
0.16.0-beta
[Cards]
- Added: WXK-P02 "Full Scratch" Introducing the second set of Key Selection format!
- Featuring new LRIGs: White Tama, Red Ril, Blue Remember and Black Carnival.
- New preconstructed decks: WXK-D05 "Dual Paleness" (Tama and Remember variants) and WXK-D06 "Dual Blood" (Ril and Carnival variants).
- The following promotional cards are also available:
- Added: "Mugen Key, LRIG of the Beginning" (PR-K019)
- Added: "Next Ready" (PR-K020)
- Added: "Shinkalion E6 Komachi, Praiseworthy Play" (PR-K021)
- Added: "Tamayorihime, Modern Miko" (PR-K022)
- Added: "Umr, Wielder of the Key of Compliance" (PR-K026)
- Note: “Aiyai★Deal” prioritizes paying mixed costs first (e.g., Red+Colorless). When paying more complex costs such as Red+Red+Colorless+Colorless, you may need to manually select other cards to cover the Colorless portion first if you want the key to be used for Red+Red.
- Added: New level 0 LRIG wedding promos for Yukayuka, Mel, Nanashi and Muzica (SPDi42-21~24).
[Gameplay]
- Fixed: The ener phase could end earlier than intended and cause desyncs if any cards were moved as a result of rule processing after ener charging (issues in #54371 and #54386) (broken by recent changes).
- Fixed: Various niche card interactions/mechanics.
[Game]
- Changed: Opponent chat messages now use a brighter red color for better contrast with blue.
[Visuals]
- Added: [Double Crush] icon indicator for the LRIG.
- Added: "Machina Three NEO" and "Akufuku, Code: Maze" damage block effects now also show a barrier visual effect in the life cloth zone.
- Changed: "Layla-Dead End" Doping visual effect now shifts the card image colors towards purple instead of applying a uniform color overlay.
[Game Server]
- Fixed: Use limits of abilities weren't reset if their effect activated while the card left the zone and entered the field again on its next movement. This problem caused unrecoverable desyncs in multiple games involving WX25 Umr cards after 0.13.0-beta.
Note: This update breaks all old replays with keys. Accepting fix requests on DM.
0.15.1-beta
[Game]
- Added: In-game chat is now available! The chat button now opens a sliding panel similar to the game log. You can type a message immediately and press Enter to send it.
- When the opponent sends a message, a balloon icon appears above their LRIG zone. Short messages are displayed directly inside the balloon, while longer messages appear as "…" until opened.
- The number of unread messages is shown in a red circle on the chat button. Opening the chat panel scrolls to the first unread message, which is marked with a line on the left.
- You can also chat during the win screen after the game ends. The server will remain active for up to 15 seconds after the last chat message.
- Right-click a message to copy it.
- Player badges are also displayed in the chat.
Note: In-game chat is not logged on the server and is cleared on reconnect. It is not visible to spectators and is not saved in replays.
- Added: The power distribution window used by "Deadly Portal" now also includes effect modifiers when calculating the final value (e.g. double minus effects, "Amino Acid, Natural Bacteria Queen" constant, etc). Additional adjustments are displayed as a separate step marked with a lightning bolt icon.
- Fixed: Power reductions caused by constant effects weren't shown in the game log.
[Settings]
- Added: "Mute in-game chat" - disables all chat notifications (the chat panel can still be opened and used).
0.15.0-beta.5
0.15.0-beta.4
[Gameplay]
- Fixed: Refresh effects failed to trigger when the player had no life cloth (issue in #53377) (broken by changes in 0.15.0-beta).
[Spectating]
- Fixed: Spell Cut-In responses weren't processed correctly in public replays, causing them to be skipped prematurely and freeze the game.
0.15.0-beta.3
[Cards]
- Changed: "Remember//Memoria, Code: Heart" action now has a short animation delay before returning the viewed card to life cloth.
[Gameplay]
- Fixed: Game freeze when a crossed SIGNI reached Heaven but no effect was triggered after the re-alignment animation due to ability loss (issue in #53226).
0.15.0-beta.2
[Game]
- Fixed: Private costs that couldn't be paid could not be skipped, causing game freezes (the "No" option was incorrectly disabled).
- Fixed: The "Auto-skip attack" settings caused false "Invalid timing" messages and console spam. The system is now much more robust at detecting idle state during attacks.
[Rooms]
- Fixed: The "Recent" tab failed to parse new replays.
0.15.0-beta
[Cards]
- Fixed: "Scissor Hands" incorrectly prevented normal refresh behavior when no card could be put from the LRIG deck into the trash (healed life cloth wasn't trashed) (issue in #36021).
- Fixed: "Yuki, Miko of Elucidation" was incorrectly removing constant abilities that were gained after its activation if their condition wasn't immediately fulfilled (issue in #52877 - observed when "Soui-Three" attempted to give [Assassin (frozen SIGNI)]).
- Changed: "Soui-Three" action has been redesigned for clarity. All cards in hand are now marked with (1) by default and change to (2) once selected. The pile selection window now uses "1" and "2" instead of the vague "hand" and "face-down", and no longer obscures the cards in hand.
- Added: Reprints of SPDi01 cards that appear with the same art in later regular sets can now be accessed using either card number. For example, "Nipponosaurus, Phantom Dragon" can now be searched using both "SPDi01-125" and "WX25-P2-115". This also applies to the Urith reprints in WX25-P3. Additional card numbers may be added in the future for other missing reprints.
- Added: New promo art for "Vritra, Phantom Dragon Princess" (SPDi02-31).
- Added: New promo art for "Familiar Enhance" (PR-Di058+P) and "Draw Enhance" (PR-Di069).
[Gameplay]
- Fixed: During the ener phase, refresh could be performed later than intended (after ener charging) if the last card of the deck was moved by an effect that activated at the beginning of the phase (related to "Blizzard Wing" and "One Form Divided into Many").
- Fixed: Improved the ener reservation algorithm introduced in 0.14.5-beta. This fixes some incorrect interactions involving "Remember//Memoria, Code: Heart" and action abilities with variable choice costs (e.g. "Hanekawa Hasumi (Sportswear)").
[Game]
- Fixed: The action queue and overall threading logic have been rewritten. This fixes various issues that could cause game freezes, desyncs, or other unusual behavior during gameplay and replays (which appeared to affect certain players or configurations more frequently). Although the issues were difficult to reproduce reliably due to their unpredictable nature, internal testing results have been positive. Please continue reporting any problems if they occur. These changes may also slightly improve performance.
- Changed: The game duration timer now displays the actual time since the game began and no longer resets after reconnecting. This is also visible to spectators.
- Changed: The disconnected timer is now tracked more accurately by the server. Remaining duration is now preserved between player disconnects instead of resetting to 120 seconds each time (each player has a separate timer). The "Extend Timer" button has been re-enabled.
- Added: Private replays can now be downloaded from the win screen even if the game ended after a player disconnected.
- Fixed: If a player failed the final connection step when starting a new game, they couldn't reconnect by logging in, and the opponent would see an empty field while being unable to exit the game normally. A message is now displayed indicating that the game is waiting for the opponent, and the game can be ended using either the new "Close Game" button or the surrender button.
- Changed: The game log now groups repeated movements of private cards into a single entry. For example, when the opponent looks at five cards, the log now displays "Look x5" instead of five separate entries.
- Added: The game log now also lists abilities that were gained or lost by the player.
- Added: The game log now shows which card prevented damage when such effects occur.
- Changed: Log entries temporarily blocked by optional replacement effects are now marked with "?" while the player decides whether to use the effect. Previously these entries were immediately marked with "X", which incorrectly implied they were already disabled.
- Added: The numeric input window now includes "+" and "-" buttons for more precise adjustments (related to "Bang, Last One Standing", each press adjusts the value by 1000).
- Fixed: The transparency toggle button in the window for choosing cards from the opponent's hand was incorrectly displayed at the top of the screen instead of following the window position.
- Changed: Increased the size of the "Viewing gained player abilities" window.
[Rooms]
- Added: Room hosts can now assign a time limit to games. The time limit can be adjusted in 1-minute intervals using the "+"/"-" buttons within a predefined range. The following modes are available:
- Unlimited
- Per turn (2-10 minutes): Each player has a fixed timer that resets at the beginning of their turn. This timer also runs while responding during the opponent's turn. If the timer reaches zero, that player loses the game. Player timers are displayed above and below the phase buttons.
- Per game (15-30 minutes): Each player has a fixed timer for the entire game that doesn't reset. Otherwise behaves the same as above.
- Tournament (30-40 minutes): Both players share a single timer displayed under the game duration timer. When the timer reaches zero:
- If the attack phase has already begun, that turn becomes the final turn. If no winner is determined by the end of that turn, the game ends immediately.
- If the attack phase has not begun, the game ends immediately.
- If the game ends immediately in this way, the winner is determined using the following order:
- Total number of life cloth + cards/crafts remaining in the LRIG deck.
- Total number of cards in hand + cards in the ener zone + SIGNI on the field.
- If both values are tied, the game is declared a draw.
- Note: Values and behavior may be adjusted in future updates based on player feedback.
Note: The time limit is not visible to spectators.
- Fixed: If the connection was interrupted while downloading a replay from the Live or Recent tabs, the client wouldn't allow retrying or downloading other replays until restarted.
[Game Server]
- Fixed: Discarding a card by the effect of [Mikomiko Defense Squad] could break the game when certain auto abilities were activated (e.g. "Ann//Dissona, Jade Beauty Queen") (issue in #52428).
- Fixed: In rare cases, players could fail to receive the opponent's surrender response from the server.
0.14.26-beta.4
[Cards]
- Fixed: "Mugen -Q-" auto incorrectly removed crafts from the field.
[Game]
- Fixed: Game log listed effects activated at the beginning of a phase before the phase transition, making them appear as if they activated at the end of the previous phase.
0.14.26-beta.3
[Gameplay]
- Fixed: Some effects of abilities gained by stolen spells could be used by the wrong player if the SIGNI they originated from left the field before resolution (issue in #48098).
[Visuals]
- Added: "Rei, On the Wings of Daybreak" action now shows a butterfly icon over the card when used.
0.14.26-beta.2
[Gameplay]
- Changed: SIGNI effects that require targeting the SIGNI in front now do that automatically (related to "Antnest, Code: Maze" and "Hameln, Master Trickster").
0.14.26-beta
[Gameplay]
- Fixed: Post-attack trigger effects didn’t resolve correctly when the attack was disabled.
[Game]
- Changed: The window for choosing between multiple alternative ener costs now behaves consistently with other option windows: hovering highlights an option, and clicking selects it (previously, only the radio buttons on the left were clickable).
[Rooms]
- Added: The number of live games is now displayed in the "Live" tab.