LANG_DISPLAY=简体中文
LANG_LOCALE_TAG=zh-Hans
UI_FONT=PingFang SC, Microsoft YaHei, Noto Sans CJK SC
UI_CARD_TEXT_SIZE=10

UI_TAB_HOME=主页
UI_TAB_ROOMS=对战房间
UI_TAB_CHAT=聊天室
UI_TAB_DECK_EDIT=编辑牌组
UI_TAB_SETTINGS=设置
UI_TAB_PROFILE=配置
UI_TAB_EVENT=活动
UI_TAB_LEADERBOARDS=排行榜
UI_TAB_TOURNAMENT=赛事
UI_TAB_GAME=对局

UI_AUTH_USERNAME=用户名
UI_AUTH_PASSWORD=密码
UI_AUTH_CHECKBOX_REMEMBER=记住账号和密码
UI_AUTH_BUTTON_LOGIN=登录
UI_AUTH_BUTTON_REGISTER=注册

UI_HOME_WEB_ERROR=错误：无法加载房间主页
UI_HOME_DISCLAIMER=WIXOSS是©TOMY和©LRIG/Project WDA的注册商标。\nOpen! Batoru平台由Aquamirror独立开发，是一个粉丝制作的项目，没有获得任何与©TOMY或©LRIG/ project WDA的关联、认可或批准。我们强烈建议您通过购买官方产品来支持WIXOSS。
UI_HOME_ONLINE=在线
UI_HOME_ONLINE_BUTTON_REGISTER=创建新的账号
UI_HOME_OFFLINE=离线
UI_HOME_OFFLINE_BUTTON_REPLAY=查看录像

UI_ROOM_WAIT_HOST=等待房主响应
UI_ROOM_WAIT_PLAYERS=等待玩家加入
UI_ROOM_LEAVE_BUTTON=离开
UI_ROOM_START_GAME_BUTTON=对战！
UI_ROOM_CREATE_BUTTON=创建房间
UI_ROOM_CREATE_DESC=房间简介
UI_ROOM_CREATE_FORMAT=环境:
UI_ROOM_CREATE_START_PLAYER=起始玩家:
UI_ROOM_CREATE_ALLOW_SPEC=允许观战
UI_ROOM_CREATE_ALLOW_UNRELEASED=允许环境外卡
UI_ROOM_CREATE_ALLOW_RESTRICTED=允许限制卡
UI_ROOM_ABANDON_BUTTON=关闭房间
UI_ROOM_DECK_DISPLAY=选择牌组:
UI_ROOM_DECK_BUTTON_LOAD=读取
UI_ROOM_INFO_ONLINE=线上玩家数:
UI_ROOM_START_PLAYER_RANDOM=随机决先
UI_ROOM_START_PLAYER_HOST=房主先手
UI_ROOM_START_PLAYER_GUEST=游客先手
UI_ROOM_START_PLAYER_INFO=为先手
UI_ROOM_TAB_LIVE=对战中对局
UI_ROOM_TAB_RECENT=最近对局
UI_ROOM_TAB_SAVED=已保存对局

UI_ROOM_SURVEY_PROMPT=Open!batoru 一周年纪念
UI_ROOM_SURVEY_BUTTON=告诉我们您的想法！
UI_ROOM_SURVEY_BUTTON_USED=感谢支持！
UI_ROOM_SURVEY_TITLE=Open! batoru 迎来一周年。\n感谢每一位选择者的同行！希望能听到选择者们更多的想法，共同塑造未来的发展。
UI_ROOM_SURVEY_QUESTION1=您希望看到什么新增功能或优化？
UI_ROOM_SURVEY_QUESTION2=您觉得什么地方需要改变或简化？
UI_ROOM_SURVEY_QUESTION3=还有其他想要和开发者说的吗？

UI_GAME_PHASE_UP=竖直
UI_GAME_PHASE_DRAW=抽卡
UI_GAME_PHASE_ENER=能量
UI_GAME_PHASE_GROW=成长
UI_GAME_PHASE_MAIN=主阶
UI_GAME_PHASE_ATTACK_PREATK=预攻
UI_GAME_PHASE_ATTACK_DEF=防守
UI_GAME_PHASE_ATTACK_SIGNI=精灵
UI_GAME_PHASE_ATTACK_LRIG=分身
UI_GAME_PHASE_END=结束
UI_GAME_PHASE_UP_LONG=竖直阶段
UI_GAME_PHASE_DRAW_LONG=抽卡阶段
UI_GAME_PHASE_ENER_LONG=充能阶段
UI_GAME_PHASE_GROW_LONG=成长阶段
UI_GAME_PHASE_MAIN_LONG=主要阶段
UI_GAME_PHASE_ATTACK_PREATK_LONG=攻击阶段：预攻步骤
UI_GAME_PHASE_ATTACK_DEF_LONG=攻击阶段：防守步骤
UI_GAME_PHASE_ATTACK_SIGNI_LONG=攻击阶段：精灵
UI_GAME_PHASE_ATTACK_LRIG_LONG=攻击阶段：分身
UI_GAME_PHASE_END_LONG=结束阶段

UI_GAME_WINSCREEN_WIN=WIXOSS真好玩
UI_GAME_WINSCREEN_LOSE=必将活用于下次
UI_GAME_WINSCREEN_NONE=怎会如此
UI_GAME_WINSCREEN_SUBTITLE_SURRENDER=选择者对战因外来因素中断
UI_GAME_WINSCREEN_SUBTITLE_SPEC_SURRENDER=一名玩家逃离选择者对战
UI_GAME_WINSCREEN_SUBTITLE_SPEC_NONE=选择者对战已结束

UI_GAME_WINDOW_BOND_TITLE=绊
UI_GAME_WINDOW_CATALOG_DESC=选择1张牌
UI_GAME_WINDOW_HAND_DESC=从对手的手牌中选择1张。
UI_GAME_WINDOW_DISCARD_DESC=从你的手牌中选择1张，将其置入废弃区。
UI_GAME_WINDOW_GUARD_DESC=你可以从手牌中弃置1张持有防御的精灵防止1次分身攻击伤害。
UI_GAME_WINDOW_ENER_DESC=选择1张，将其置入能量区。
UI_GAME_WINDOW_PAY_TITLE=能量费用
UI_GAME_WINDOW_PAY_TITLE_REDUCTION=是否支付减免后的费用？
UI_GAME_WINDOW_PAY_TITLE_ADDITIONAL=是否支付追加后的费用？
UI_GAME_WINDOW_PAY_TITLE_BET=是否下注？
UI_GAME_WINDOW_PAY_TITLE_ENCORE=是否召还?
UI_GAME_WINDOW_PAY_DESC=支付能量，起动效果
UI_GAME_WINDOW_EXCEED_TITLE=超越
UI_GAME_WINDOW_GROW_TITLE=成长
UI_GAME_WINDOW_GROW_DESC=支付成长费用，成长
UI_GAME_WINDOW_GROW_DESC_WARN=跳过成长你图啥？
UI_GAME_WINDOW_GROW_DESC_CHOICE=选择要成长的分身
UI_GAME_WINDOW_RESONA_DESC=选择满足条件的卡牌
UI_GAME_WINDOW_RISE_DESC=选择要在其上升阶的精灵
UI_GAME_WINDOW_SIGNI_DESC=选择空置的区域
UI_GAME_WINDOW_RETIRE_TITLE=退场
UI_GAME_WINDOW_RETIRE_DESC=每回合可选择任意数量场上的精灵置入弃牌区
UI_GAME_WINDOW_SPELL_TITLE=是否使用魔法?
UI_GAME_WINDOW_ACTION_TITLE=是否使用起动?
UI_GAME_WINDOW_LRIG_TITLE=是否使用分身牌组?
UI_GAME_WINDOW_SEARCH_TITLE=搜索中
UI_GAME_WINDOW_SEARCH_TITLE_OP=对手的
UI_GAME_WINDOW_SEARCH_TITLE_DECK=牌组
UI_GAME_WINDOW_VIEW_TITLE=查看中
UI_GAME_WINDOW_VIEW_TITLE_LRIG=分身
UI_GAME_WINDOW_UNDER_TITLE_VIEW=查看下方的卡牌
UI_GAME_WINDOW_UNDER_TITLE_CHOICE=选择下方的卡牌
UI_GAME_WINDOW_TARGET_DESC=选择卡牌
UI_GAME_WINDOW_ZONE_DESC=选择区域
UI_GAME_WINDOW_ABILITY_TITLE_VIEW=查看已获得的玩家能力
UI_GAME_WINDOW_ABILITY_TITLE_ACTIVATE=是否发动效果?
UI_GAME_WINDOW_ABILITY_TITLE_USE=是否使用能力?
UI_GAME_WINDOW_ABILITY_TITLE_ACTION=可发动的能力
UI_GAME_WINDOW_ABILITY_DESC_ACTION=选择要发动的效果
UI_GAME_WINDOW_ABILITY_DESC_WARN=此效果因目标或条件未满足将无法完全生效，确定吗？
UI_GAME_WINDOW_LIFEBURST_TITLE=是否使用生命迸发？
UI_GAME_WINDOW_LIFEBURST_DESC=发动所选生命迸发或将其置入能量区。
UI_GAME_WINDOW_REORDER_TITLE=多重效果触发
UI_GAME_WINDOW_REORDER_TITLE_DESC_NEXT=选择先进行处理的效果。
UI_GAME_WINDOW_REORDER_TITLE_DESC_ATONCE=选择处理顺序。
UI_GAME_WINDOW_OVERRIDE_TITLE=可发动的起动
UI_GAME_WINDOW_OVERRIDE_DESC=选择要使用的效果
UI_GAME_WINDOW_REF_TITLE=参照
UI_GAME_WINDOW_REF_DESC=此精灵可视为其他类别
UI_GAME_WINDOW_COST_TITLE=多重可选费用
UI_GAME_WINDOW_COST_DESC=选择要支付的费用。
UI_GAME_WINDOW_DISTRIBUTE_TITLE=分配力量
UI_GAME_WINDOW_DISTRIBUTE_DESC_HINT=滑动分配力量
UI_GAME_WINDOW_EVENTSOURCE_TITLE=多项发动待处理
UI_GAME_WINDOW_EVENTSOURCE_DESC=选择用于处理该效果的项。
UI_GAME_WINDOW_MODE_TITLE=选择模式：
UI_GAME_WINDOW_WARN_TITLE=警告
UI_GAME_WINDOW_WARN_DESC=确定要继续吗?
UI_GAME_WINDOW_MULLIGAN_TITLE=调度手牌
UI_GAME_WINDOW_MULLIGAN_DESC=起手不妙？可选择任意数量的卡牌回到牌组并抽出那个数量。
UI_GAME_WINDOW_MULLIGAN_DESC_TURN_FIRST=你为先攻。
UI_GAME_WINDOW_MULLIGAN_DESC_TURN_SECOND=你为后攻。

UI_GAME_WINDOW_CHECKBOX_PLAYABLE=可用能力
UI_GAME_WINDOW_CHECKBOX_DONTASK=不再提醒

UI_GAME_WINDOW_COMBOBOX_SORT=排序方式:
UI_GAME_WINDOW_COMBOBOX_SORT_NONE=<默认>
UI_GAME_WINDOW_COMBOBOX_SORT_NAME=卡名
UI_GAME_WINDOW_COMBOBOX_SORT_TYPE=类型
UI_GAME_WINDOW_COMBOBOX_SORT_COLOR=颜色
UI_GAME_WINDOW_COMBOBOX_SORT_CLASS=精灵类别
UI_GAME_WINDOW_COMBOBOX_SORT_LIFEBURST=生命迸发

UI_GAME_WINDOW_BUTTON_CONFIRM=确认
UI_GAME_WINDOW_BUTTON_CONTINUE=继续
UI_GAME_WINDOW_BUTTON_YES=是
UI_GAME_WINDOW_BUTTON_CANCEL=取消
UI_GAME_WINDOW_BUTTON_SKIP=跳过
UI_GAME_WINDOW_BUTTON_CLOSE=关闭
UI_GAME_WINDOW_BUTTON_NO=否
UI_GAME_WINDOW_BUTTON_SIGNI_EFF_CANCEL=取消并置入场上
UI_GAME_WINDOW_BUTTON_ENER_EXPAND=显示能量
UI_GAME_WINDOW_BUTTON_ENER_HIDE=隐藏
UI_GAME_WINDOW_BUTTON_SEND=发送

UI_GAME_REPORT_BUTTON=发送报告
UI_GAME_REPORT_MESSAGE_HINT=描述问题或分享你的反馈。

UI_GAME_ALERT_TARGETS=无有效目标！
UI_GAME_ALERT_TARGETS_FORCED=你必须优先选择强制被选择的目标！
UI_GAME_ALERT_SIGNI_ALLOWED=精灵无法进场！
UI_GAME_ALERT_SIGNI_LRIG=分身类型不匹配！
UI_GAME_ALERT_SIGNI_LEVEL=分身等级不足！
UI_GAME_ALERT_SIGNI_ZONE=无可用精灵区域！
UI_GAME_ALERT_SIGNI_LIMIT=分身界限爆了！
UI_GAME_ALERT_SIGNI_PLACE=无法在此区域放置精灵！
UI_GAME_ALERT_SIGNI_RISE_ZONE=无法在此区域升阶精灵！
UI_GAME_ALERT_SIGNI_RISE=升阶所需的精灵不足！
UI_GAME_ALERT_SPELL_USE=无法使用魔法！
UI_GAME_ALERT_SPELL_COST=无法支付费用！
UI_GAME_ALERT_ATTACK=无法攻击！
UI_GAME_ALERT_ATTACK_COST=无法支付攻击额外费用！
UI_GAME_ALERT_ATTACK_FORCED=精灵必须攻击！
UI_GAME_ALERT_ATTACK_FORCED_OTHER=必须先用其他精灵攻击！
UI_GAME_ALERT_RETIRE_ZONE=场上没有非空置的精灵区域！

UI_GAME_MESSAGE_DISCONNECT=对手已断开连接
UI_GAME_MESSAGE_DISCONNECT_SPEC=一位玩家已断开连接
UI_GAME_MESSAGE_DISCONNECT_WAIT=请等待重新连接。
UI_GAME_MESSAGE_DISCONNECT_BUTTON_EXTEND=延长计时
UI_GAME_MESSAGE_DISCONNECT_BUTTON_CLOSE=关闭对局
UI_GAME_MESSAGE_DISCONNECT_INTERRUPT=连接已断开
UI_GAME_MESSAGE_END_BUTTON=结束对局
UI_GAME_MESSAGE_END_BUTTON_REPLAY_WAIT=等待回放数据
UI_GAME_MESSAGE_END_BUTTON_REPLAY_NO=无可用回放数据
UI_GAME_MESSAGE_END_BUTTON_REPLAY_DOWNLOAD=下载回放
UI_GAME_MESSAGE_END_BUTTON_REPLAY_DOWNLOAD_PROG=下载中……
UI_GAME_MESSAGE_CONNECT_WAIT_SERVER=等待服务器响应
UI_GAME_MESSAGE_CONNECT_WAIT_OPPONENT=等待对手响应
UI_GAME_MESSAGE_CONNECT_DECK=发送牌组信息中
UI_GAME_MESSAGE_CONNECT_SETUP=对局初始化中
UI_GAME_MESSAGE_RECONNECT_GAME=正在连接游戏服务器
UI_GAME_MESSAGE_RECONNECT_DOWNLOAD=下载游戏数据中
UI_GAME_MESSAGE_RECONNECT_FASTFORWARD=快进中

UI_GAME_SIDEBAR_CHOICE_COST_REDUCTION=支付减免
UI_GAME_SIDEBAR_CHOICE_COST_ADDITIONAL=支付追加
UI_GAME_SIDEBAR_CHOICE_COST_BET=下注
UI_GAME_SIDEBAR_CHOICE_COST_ENCORE=召还

UI_ALERT_SURRENDER_HEADER=投降确认
UI_ALERT_SURRENDER=确认要投降吗？当前对局将被记为败北
UI_ALERT_REPLAY_DOWNLOAD_SUCCESS=回放下载成功！
UI_ALERT_REPLAY_DOWNLOAD_FAIL=找不到回放文件！
UI_ALERT_REPLAY=读取回放文件失败！
UI_ALERT_REPLAY_FORMAT=错误的文件格式！
UI_ALERT_REPLAY_VERSION=该对局版本过旧，不再支持回放。
UI_ALERT_CONNECT_TIMEOUT=无法连接服务器！
UI_ALERT_CONNECT_TIMEOUT_RETRY=无法连接服务器！请稍后再试。
UI_ALERT_CONNECT_TIMEOUT_OPPONENT=未收到对手的响应！
UI_ALERT_CONNECT_DECK=无效牌组！
UI_ALERT_CONNECT_OPPONENT=收到对手无效的响应
UI_ALERT_CONNECT_START_GAME=对局启动失败！
UI_ALERT_RECONNECT=游戏服务器无法重新连接，对局可能已经结束。
UI_ALERT_RECONNECT_DOWNLOAD=读取游戏数据失败！
UI_ALERT_AUTH_REGISTER=用户名已存在。
UI_ALERT_AUTH_LOGIN=用户名或密码错误。
UI_ALERT_UPDATE_HEADER=客户端版本过旧。
UI_ALERT_UPDATE=是否立即下载最新版本？
UI_ALERT_DECK_UNRELEASED=牌组包含非本环境的卡牌！
UI_ALERT_DECK_RESTRICTED=牌组包含限制卡牌！
UI_ALERT_DECK_FORMAT=牌组与当前模式不兼容！
UI_ALERT_TIMING_HEADER=无效时机
UI_ALERT_TIMING=当前无法进行此操作
UI_ALERT_DESYNC_HEADER=检测到数据不同步
UI_ALERT_DESYNC_EXPECTED=预期值:
UI_ALERT_DESYNC_GOT=实际值:
UI_ALERT_DESYNC_RECONNECT=是否尝试重新连接？
UI_ALERT_REPORT_SUCCESS=报告发送成功！感谢您！
UI_ALERT_REPORT_FAIL=无法发送报告！\n请稍后再试。

UI_DECK_DISPLAY=牌组:
UI_DECK_BUTTON_LOAD=读取
UI_DECK_BUTTON_SAVE=另存为
UI_DECK_BUTTON_CLEAR=清空
UI_DECK_FILTER_TYPE=类型：
UI_DECK_FILTER_COLOR=颜色：
UI_DECK_FILTER_LRIG=分身类别：
UI_DECK_FILTER_SETS=系列：
UI_DECK_FILTER_LEVEL=等级：
UI_DECK_FILTER_POWER=力量：
UI_DECK_FILTER_CLASS=类别：
UI_DECK_FILTER_FORMAT=环境：
UI_DECK_FILTER_RESTRICT=限制：
UI_DECK_FILTER_SEARCH=搜索：
UI_DECK_FILTER_SEARCH_HINT=使用 !! 搜索卡牌文本，使用 ?? 搜索牌组编号
UI_DECK_FILTER_CHECKBOX_LIFEBURST=生命迸发
UI_DECK_FILTER_CHECKBOX_GUARD=防御
UI_DECK_FILTER_CHECKBOX_ADVANCED_INVERT=反向筛选
UI_DECK_FILTER_BUTTON_RESET=重置
UI_DECK_FILTER_BUTTON_ADVANCED=高级
UI_DECK_INFO_CARDS_NUM=卡牌数：
UI_DECK_INFO_CARDS_NUM_MAIN=主牌组：
UI_DECK_INFO_CARDS_NUM_LIFEBURST=生命迸发：
UI_DECK_INFO_CARDS_NUM_LRIG=分身牌组：
UI_DECK_INFO_WARN_LRIG=缺少前置等级，无法成长为此分身！
UI_DECK_INFO_WARN_LRIG_COLORS=分身牌组不可包含同类别不同颜色的卡牌！
UI_DECK_STATUS_ZEROLRIG=分身牌组必须包含等级0的分身！
UI_DECK_STATUS_COUNT_LIFEBURST=主牌组生命迸发卡不得超过 $1 张！
UI_DECK_STATUS_COUNT_MAIN=主牌组必须正好 $1 张！
UI_DECK_STATUS_COUNT_LRIG=分身牌组不得超过 $1 张！
UI_DECK_STATUS_PIECE_LRIG=要使用碎片卡，分身牌组需含3张等级0 分身！
UI_DECK_STATUS_PIECE_COUNT=LRIG牌组需含 $1 张碎片卡！
UI_DECK_STATUS_PIECE_COUNT_TEAM=分身牌组小队梦队碎片卡合计不得超过 $1 张！
UI_DECK_STATUS_RESTRICTED=牌组包含限制卡！
UI_DECK_STATUS_READY_RESTRICTED=准备就绪！\n(含限制卡)
UI_DECK_STATUS_READY_UNRELEASED=准备就绪！\n(含未发布卡)
UI_DECK_STATUS_READY=准备就绪！

UI_UPDATE_DOWNLOAD=正在自动更新……

UI_SETTINGS_LANGUAGE=游戏语言
UI_SETTINGS_SPEED=动画速度
UI_SETTINGS_SPEED_SLOWER=较慢
UI_SETTINGS_SPEED_FASTER=较快
UI_SETTINGS_DARK_THEME=暗色主题
UI_SETTINGS_SHOW_IMAGESET=始终在卡牌预览显示系列编号
UI_SETTINGS_ANI_PHASE=阶段切换动画
UI_SETTINGS_REPLAY_SAVE=自动保存录像
UI_SETTINGS_CONFIRM_SIGNI=自动确认精灵放置
UI_SETTINGS_CONFIRM_SPELL=自动确认法术使用
UI_SETTINGS_CONFIRM_ACTION=自动确认起动技能发动
UI_SETTINGS_CONFIRM_LRIG=自动确认分身牌组使用
UI_SETTINGS_CONFIRM_TARGET=自动确认目标选择
UI_SETTINGS_SKIP_SIGNI=自动跳过精灵攻击阶段
UI_SETTINGS_SKIP_LRIG=自动跳过分身攻击阶段
UI_SETTINGS_NOTIFY=玩家活动通知 (当玩家未在该界面停留)
UI_SETTINGS_NOTIFY_WINDOW_FLASH=窗口闪现
UI_SETTINGS_NOTIFY_ALERT_SOUND=通知音效

UI_GAME_INFO_SPEC=观战者
UI_GAME_INFO_TURN=回合

UI_GAME_LOG=游戏日志
UI_GAME_LOG_ABILITY_GAIN=获得
UI_GAME_LOG_ABILITY_LOST=失去
UI_GAME_LOG_ABILITY_TRIGGER=触发
UI_GAME_LOG_ABILITY_RESOLVE=生效
UI_GAME_LOG_TURN=的回合
UI_GAME_LOG_CARD_BATTLE=战斗
UI_GAME_LOG_CARD_ATTACK=攻击
UI_GAME_LOG_CARD_POWER=力量
UI_GAME_LOG_CARD_GROW=成长
UI_GAME_LOG_CARD_PAY_ENER=支付能量
UI_GAME_LOG_CARD_UP=竖置
UI_GAME_LOG_CARD_DOWN=横置
UI_GAME_LOG_CARD_FACEUP=正面表示
UI_GAME_LOG_CARD_FACEDOWN=背面表示
UI_GAME_LOG_CARD_GUARD=防御
UI_GAME_LOG_COIN_GAIN=获得
UI_GAME_LOG_COIN_PAY=支付
UI_GAME_LOG_PLAYER_DAMAGED=受到伤害
UI_GAME_LOG_PLAYER_CHOICE=选择

UI_REPLAY_STEP_MODE=Step

CARD_INFO_BRACKET_1L=[
CARD_INFO_BRACKET_1R=]
CARD_INFO_BRACKET_2L=<
CARD_INFO_BRACKET_2R=>
CARD_INFO_BRACKET_3L=<<
CARD_INFO_BRACKET_3R=>>
CARD_INFO_TYPE=类别
CARD_INFO_LEVEL=等级
CARD_INFO_POWER=力量
CARD_INFO_COINS=硬币
CARD_INFO_COST=消费
CARD_INFO_LIMIT=界限
CARD_INFO_LRIG_LIMITED=限定

CATALOG_FILTER_ANY=<任意>
CATALOG_FILTER_RESTRICT_UP_TO_TWO=限制两张
CATALOG_FILTER_RESTRICT_SIMULTANEOUS=同用限制
CATALOG_FILTER_RESTRICT_DISABLED=禁用
CATALOG_FILTER_RESTRICT_UNRELEASED=环境外
CATALOG_FILTER_RESTRICT_TOKEN=衍生卡

RESTRICT_INFO_LRIG=与分身限定条件不符，无法上场
RESTRICT_INFO_COUNT=此卡在牌组中最多可放入 $1 张
RESTRICT_INFO_DISABLED=此卡不可放入牌组
RESTRICT_INFO_SIMULTANEOUS=不可与以下卡牌同时使用：
RESTRICT_INFO_SPECIAL=存在以下特殊限制：
RESTRICT_INFO_UNRELEASED=日本正式发售日期：

UNDER_CATEGORY_INFO_UNDER=下方卡牌
UNDER_CATEGORY_INFO_ATTACHED=附属卡牌
UNDER_CATEGORY_INFO_ZONE=区域

ZONE_POSITION_LEFT=左
ZONE_POSITION_CENTER=中央
ZONE_POSITION_RIGHT=右

CARD_TYPE_LRIG=分身
CARD_TYPE_ASSIST_LRIG=辅助分身
CARD_TYPE_SIGNI=精灵
CARD_TYPE_RESONA=共鸣
CARD_TYPE_SPELL=魔法
CARD_TYPE_ARTS=必杀
CARD_TYPE_KEY=钥匙
CARD_TYPE_PIECE=碎片

CARD_COLOR_WHITE=白
CARD_COLOR_RED=红
CARD_COLOR_BLUE=蓝
CARD_COLOR_GREEN=绿
CARD_COLOR_BLACK=黑
CARD_COLOR_NONE=无

CARD_LRIG_TYPE_NO_LIMIT=<No Limit>
CARD_LRIG_TYPE_AIYAI=艾娅伊
CARD_LRIG_TYPE_AKINO=昭乃
CARD_LRIG_TYPE_AKIRA=晶
CARD_LRIG_TYPE_ALFOU=阿尔芙
CARD_LRIG_TYPE_ANGE=安洁
CARD_LRIG_TYPE_ANN=安
CARD_LRIG_TYPE_AT=亚特
CARD_LRIG_TYPE_AYA=亚弥
CARD_LRIG_TYPE_AZAELA=阿左伊来
CARD_LRIG_TYPE_AZUSA=阿梓
CARD_LRIG_TYPE_BANG=梆
CARD_LRIG_TYPE_CARNIVAL=嘉年华
CARD_LRIG_TYPE_CC=C&C
CARD_LRIG_TYPE_CHIYORI=千依
CARD_LRIG_TYPE_DEUS=迪乌斯
CARD_LRIG_TYPE_DONA=多娜
CARD_LRIG_TYPE_ELDORA=艾尔德拉
CARD_LRIG_TYPE_EMMA=艾玛
CARD_LRIG_TYPE_FORECLOSURE_TASK_FORCE=对策委员会
CARD_LRIG_TYPE_EX=艾克斯
CARD_LRIG_TYPE_FUTASE=二濑
CARD_LRIG_TYPE_GABRIELA=哲布伊来
CARD_LRIG_TYPE_GUZUKO=迟钝子
CARD_LRIG_TYPE_HAITY=海蒂
CARD_LRIG_TYPE_HANARE=离
CARD_LRIG_TYPE_HANAYO=花代
CARD_LRIG_TYPE_HINA=日奈
CARD_LRIG_TYPE_HIRANA=平和
CARD_LRIG_TYPE_HITOE=一衣
CARD_LRIG_TYPE_HOSHINO=星野
CARD_LRIG_TYPE_IONA=伊绪奈
CARD_LRIG_TYPE_LALARU=啦啦噜
CARD_LRIG_TYPE_LAYLA=蕾拉
CARD_LRIG_TYPE_LION=Lion
CARD_LRIG_TYPE_LIZE=莉泽
CARD_LRIG_TYPE_LOV=LoV
CARD_LRIG_TYPE_LOVIT=LOVIT
CARD_LRIG_TYPE_MACHINA=玛琪娜
CARD_LRIG_TYPE_MADOKA=小圆
CARD_LRIG_TYPE_MAHOMAHO=真帆帆
CARD_LRIG_TYPE_MAKEUP_WORK_CLUB=补习授业部
CARD_LRIG_TYPE_MAMA=妈妈
CARD_LRIG_TYPE_MEL=梅露
CARD_LRIG_TYPE_MICHAELA=米卡伊来
CARD_LRIG_TYPE_MIDORIKO=绿子
CARD_LRIG_TYPE_MIKOMIKO=美琴琴
CARD_LRIG_TYPE_MILULUN=米璐璐恩
CARD_LRIG_TYPE_MITO=美兔
CARD_LRIG_TYPE_MIYAKO=宫子
CARD_LRIG_TYPE_MUGEN=梦限
CARD_LRIG_TYPE_MUZICA=穆希卡
CARD_LRIG_TYPE_MYU=缪
CARD_LRIG_TYPE_NANASHI=无名
CARD_LRIG_TYPE_NERU=尼禄
CARD_LRIG_TYPE_NIJISANJI=彩虹社
CARD_LRIG_TYPE_NOVA=诺瓦
CARD_LRIG_TYPE_PIRULUK=皮璐璐可
CARD_LRIG_TYPE_PREFECT_TEAM=风纪委员会
CARD_LRIG_TYPE_REI=令
CARD_LRIG_TYPE_REMEMBER=忆
CARD_LRIG_TYPE_RIL=莉露
CARD_LRIG_TYPE_RUUKO=露子
CARD_LRIG_TYPE_SANGA=山河
CARD_LRIG_TYPE_SAORI=纱织
CARD_LRIG_TYPE_SASHE=莎榭
CARD_LRIG_TYPE_SHIROKO=白子
CARD_LRIG_TYPE_SHUN=瞬
CARD_LRIG_TYPE_SOUI=索薇
CARD_LRIG_TYPE_TAMA=玉
CARD_LRIG_TYPE_TAMAGO=玉子
CARD_LRIG_TYPE_TAWIL=塔维尔
CARD_LRIG_TYPE_TOKO=床
CARD_LRIG_TYPE_UMR=乌姆尔
CARD_LRIG_TYPE_URITH=乌莉丝
CARD_LRIG_TYPE_WOLF=WOLF
CARD_LRIG_TYPE_YAMINO=暗乃
CARD_LRIG_TYPE_YUKARI=紫
CARD_LRIG_TYPE_YUKAYUKA=由佳佳
CARD_LRIG_TYPE_YUKIME=雪芽
CARD_LRIG_TYPE_YUZUKI=游月
CARD_LRIG_TYPE_WHITE_ROOM=?

CARD_SIGNI_CLASS_ANCIENT_WEAPON=古代兵器
CARD_SIGNI_CLASS_ANGEL=天使
CARD_SIGNI_CLASS_APPARITION=怪异
CARD_SIGNI_CLASS_ARM=武装
CARD_SIGNI_CLASS_ATOM=原子
CARD_SIGNI_CLASS_BACTERIA=微菌
CARD_SIGNI_CLASS_BEAUTY=美巧
CARD_SIGNI_CLASS_BLUE_ARCHIVE=蔚蓝档案
CARD_SIGNI_CLASS_COOKING=调理
CARD_SIGNI_CLASS_DENONBU=电音部
CARD_SIGNI_CLASS_DEVIL=恶魔
CARD_SIGNI_CLASS_DRAGON_BEAST=龙兽
CARD_SIGNI_CLASS_EARTH_BEAST=地兽
CARD_SIGNI_CLASS_ELECTRIC_MACHINE=电机
CARD_SIGNI_CLASS_GEM=宝石
CARD_SIGNI_CLASS_LABYRINTH=迷宫
CARD_SIGNI_CLASS_INSECT=凶虫
CARD_SIGNI_CLASS_ORE=矿石
CARD_SIGNI_CLASS_ORIGIN=元
CARD_SIGNI_CLASS_PLANT=植物
CARD_SIGNI_CLASS_PLAYGROUND=游具
CARD_SIGNI_CLASS_PRIPARA=美妙天堂
CARD_SIGNI_CLASS_VENOM_FANG=毒牙
CARD_SIGNI_CLASS_RIDING_MACHINE=乘机
CARD_SIGNI_CLASS_SELENE_GIRLS_ACADEMY=世怜音女学院
CARD_SIGNI_CLASS_SKY_BEAST=空兽
CARD_SIGNI_CLASS_SPACE=宇宙
CARD_SIGNI_CLASS_TRICK=机关
CARD_SIGNI_CLASS_VALOR=武勇
CARD_SIGNI_CLASS_VERMILION=红莲
CARD_SIGNI_CLASS_VIRTUAL=虚拟
CARD_SIGNI_CLASS_WATER_BEAST=水兽
CARD_SIGNI_CLASS_WEAPON=武器
CARD_SIGNI_CLASS_WISDOM=英知
CARD_SIGNI_CLASS_DEFENSE_FACTION=防卫派
CARD_SIGNI_CLASS_STRUGGLE_FACTION=斗争派
CARD_SIGNI_CLASS_LIBERATION_FACTION=解放派

CARD_SIGNI_CLASS_FAMILY_IMAGE=像
CARD_SIGNI_CLASS_FAMILY_LIVING=生
CARD_SIGNI_CLASS_FAMILY_MACHINE=械
CARD_SIGNI_CLASS_FAMILY_NATURE=罗
CARD_SIGNI_CLASS_FAMILY_WAR=武
CARD_SIGNI_CLASS_FAMILY_ORIGIN=元
CARD_SIGNI_CLASS_FAMILY_FACTION=派

CARD_SIGNI_CLASS_GENERATION_SPIRIT=精
CARD_SIGNI_CLASS_GENERATION_PERFORMER=奏

FORMAT_ALLSTAR=ALL STAR环境
FORMAT_KEY=KEY环境
FORMAT_KEY_CLASSIC=KEY环境 (经典)
FORMAT_DIVA=DIVA环境
FORMAT_ENGLISH=英文环境
FORMAT_CHINESE=简体中文环境

ABILITY_TARGET_HINT_ACTIVATE=发动
ABILITY_TARGET_HINT_ENER=充能
ABILITY_TARGET_HINT_MOVE=移动至区域
ABILITY_TARGET_HINT_LOOK=检视
ABILITY_TARGET_HINT_REVEAL=展示
ABILITY_TARGET_HINT_DELETE=清空区域
ABILITY_TARGET_HINT_PLUS=增加
ABILITY_TARGET_HINT_MINUS=减少
ABILITY_TARGET_HINT_BANISH=破坏
ABILITY_TARGET_HINT_TRASH=弃置
ABILITY_TARGET_HINT_BURN=消耗能量
ABILITY_TARGET_HINT_UP=竖置
ABILITY_TARGET_HINT_DOWN=横置
ABILITY_TARGET_HINT_FLIP=翻转
ABILITY_TARGET_HINT_FREEZE=冻结
ABILITY_TARGET_HINT_EXCLUDE=除外
ABILITY_TARGET_HINT_ATTACH=附属
ABILITY_TARGET_HINT_UNDER=置于下方
ABILITY_TARGET_HINT_ZONE=放置到区域
ABILITY_TARGET_HINT_HAND=加入手牌
ABILITY_TARGET_HINT_DISCARD=从手牌弃置
ABILITY_TARGET_HINT_GUARD=防御
ABILITY_TARGET_HINT_FIELD=放置到场上
ABILITY_TARGET_HINT_SHUFFLE=洗入牌组
ABILITY_TARGET_HINT_TOP=置于顶部
ABILITY_TARGET_HINT_BOTTOM=置于底部
ABILITY_TARGET_HINT_HEAL=加入生命护甲
ABILITY_TARGET_HINT_ABILITY=获得能力
ABILITY_TARGET_HINT_MUTE=无效化能力
ABILITY_TARGET_HINT_CANCEL=指示物
ABILITY_TARGET_HINT_COPY=复制
ABILITY_TARGET_HINT_TRANSFORM=置换
ABILITY_TARGET_HINT_RISE=升阶
ABILITY_TARGET_HINT_RIDE=骑乘
ABILITY_TARGET_HINT_RESONA=共鸣

ABILITY_ACTION_HINT_OWN=我方
ABILITY_ACTION_HINT_OPPONENT=对手
ABILITY_ACTION_HINT_SIGNI=精灵
ABILITY_ACTION_HINT_LRIG=分身
ABILITY_ACTION_HINT_BANISH=破坏
ABILITY_ACTION_HINT_TRASH=废弃
ABILITY_ACTION_HINT_CRUSH=击溃
ABILITY_ACTION_HINT_DRAW=抽卡
ABILITY_ACTION_HINT_DISCARD=弃置
ABILITY_ACTION_HINT_EXCLUDE=除外
ABILITY_ACTION_HINT_EXCEED=超越
ABILITY_ACTION_HINT_ENER=能量
ABILITY_ACTION_HINT_HAND=手牌
ABILITY_ACTION_HINT_LIFE_CLOTH=加入生命护甲
ABILITY_ACTION_HINT_FIELD=场上
ABILITY_ACTION_HINT_LOOK=张查看
ABILITY_ACTION_HINT_REVEAL=公开
ABILITY_ACTION_HINT_TOP=上方放置
ABILITY_ACTION_HINT_BOTTOM=底部放置
ABILITY_ACTION_HINT_ATTACH=附于
ABILITY_ACTION_HINT_UNDER=下方放置
ABILITY_ACTION_HINT_ZONE=区放置
ABILITY_ACTION_HINT_FACEUP=表侧
ABILITY_ACTION_HINT_FACEDOWN=里侧
ABILITY_ACTION_HINT_EVEN=偶数
ABILITY_ACTION_HINT_ODD=奇数
ABILITY_ACTION_HINT_ASSASSIN=暗杀
ABILITY_ACTION_HINT_DOUBLECRUSH=双重击溃
ABILITY_ACTION_HINT_LANCER=枪兵
ABILITY_ACTION_HINT_CANTATK=不能攻击
ABILITY_ACTION_HINT_SHADOW=暗影

CARD_TEXT_ABILITY_GAINED_BY=获得的此能力的来源：
CARD_TEXT_ABILITY_GAINED_SELF=自己
CARD_TEXT_ABILITY_ACCESSORY=附属：

CARD_TEXT_STOCK_ABILITY_ASSASSIN=@C: [[暗杀]]
CARD_TEXT_STOCK_ABILITY_LANCER=@C: [[枪兵]]
CARD_TEXT_STOCK_ABILITY_SLANCER=@C: [[S枪兵]]
CARD_TEXT_STOCK_ABILITY_DOUBLECRUSH=@C: [[双重击溃]]
CARD_TEXT_STOCK_ABILITY_TRIPLECRUSH=@C: [[三重击溃]]
CARD_TEXT_STOCK_ABILITY_MULTIENER=@C: [[万花色]]
CARD_TEXT_STOCK_ABILITY_SHADOW=@C: [[暗影]]
CARD_TEXT_STOCK_ABILITY_SHOOT=@C: [[击落]]
CARD_TEXT_STOCK_ABILITY_CANTATK=@C: 不能攻击。
CARD_TEXT_STOCK_ABILITY_HASTALYK=@U: 你的攻击阶段开始时，对手不将1张手牌弃置或者支付%X的话, 那个精灵区存在的精灵破坏。
CARD_TEXT_STOCK_ABILITY_MIKOMIKO_BODYGUARD=@U: 你的回合结束时，你将1张手牌弃置。如此做的场合，将之去除。
CARD_TEXT_STOCK_ABILITY_SIGNI_BARRIER=@C: 下次你因精灵受到伤害时，改为消耗[[精灵屏障]]，不受到该伤害。
CARD_TEXT_STOCK_ABILITY_LRIG_BARRIER=@C: 下次你因分身受到伤害时，改为消耗[[分身屏障]]，不受到该伤害。
CARD_TEXT_STOCK_ABILITY_LIMIT_UPPER=@C: 你的场上只存在1只分身，且那只分身是等级3以上，那只分身+2界限。
CARD_TEXT_STOCK_ABILITY_RIDE==I ((直到回合结束时为止，这只分身在1只对象的你的<乘机>的精灵上搭乘。这是费用为%R0的@A能力，1回合1次，且仅在这只分身未处于驾驶状态时才能使用。只要分身在精灵上搭乘，它们就处于驾驶状态。驾驶状态的分身不能攻击。))

CARD_TEXT_TOKEN_HASTALYK=哈斯陶吕克
CARD_TEXT_TOKEN_MIKOMIKO_BODYGUARD=美琴琴亲卫队
CARD_TEXT_TOKEN_SIGNI_BARRIER=精灵屏障
CARD_TEXT_TOKEN_LRIG_BARRIER=分身屏障
CARD_TEXT_TOKEN_LIMIT_UPPER=界限高地

CARD_TEXT_DYNAMIC_DIGIT_FORMAT=０,１,２,３,４,５,６,７,８,９
CARD_TEXT_DYNAMIC_SEPARATOR=和

CARD_TEXT_TURN=回合
CARD_TEXT_GAME=游戏
CARD_TEXT_GUARD=防御
CARD_TEXT_LIFEBURST=生命迸发：
CARD_TEXT_TRAP=陷阱：
CARD_TEXT_HEAVEN=天堂
CARD_TEXT_TIMING_ATTACK=攻击阶段
CARD_TEXT_TIMING_MAIN=主要阶段
CARD_TEXT_TIMING_SPELLCUTIN=魔法切入
CARD_TEXT_CONST=常
CARD_TEXT_AUTO=自
CARD_TEXT_ENTER=出
CARD_TEXT_ACTION=起
CARD_TEXT_LAYER=重合
CARD_TEXT_RISE=升阶
CARD_TEXT_ACCESSORY=附属
CARD_TEXT_RIDE=骑乘
CARD_TEXT_DRIVE=驾驶
CARD_TEXT_BEAT=节拍
CARD_TEXT_RECOLLECT=追忆
CARD_TEXT_CHAIN=链锁
CARD_TEXT_DECORATE=点缀
CARD_TEXT_WISDOM=英知
CARD_TEXT_OWN_TURN=你的回合
CARD_TEXT_OP_TURN=对手回合
CARD_TEXT_TEAM=小队
CARD_TEXT_TEAM_DREAM=梦队
CARD_TEXT_COND_PLAY=出场条件
CARD_TEXT_COND_USE=使用条件
CARD_TEXT_COND_GROW=成长
CARD_TEXT_HARMONY=和声
CARD_TEXT_CROSS=交错
CARD_TEXT_CRAFT=衍生
CARD_TEXT_RELAY=中继