LANG_DISPLAY=English - Legacy
LANG_LOCALE_TAG=en
LANG_CARD_FALLBACK=en
UI_FONT=Verdana, DejaVu Sans
UI_CARD_TEXT_SIZE=10

UI_TAB_HOME=Home
UI_TAB_ROOMS=Rooms
UI_TAB_CHAT=Chat
UI_TAB_DECK_EDIT=Deck Edit
UI_TAB_SETTINGS=Settings
UI_TAB_PROFILE=Profile
UI_TAB_EVENT=Event
UI_TAB_LEADERBOARDS=Leaderboards
UI_TAB_TOURNAMENT=Tournament
UI_TAB_GAME=Game

UI_AUTH_USERNAME=Username
UI_AUTH_PASSWORD=Password
UI_AUTH_CHECKBOX_REMEMBER=Remember me
UI_AUTH_BUTTON_LOGIN=Login
UI_AUTH_BUTTON_REGISTER=Register

UI_HOME_WEB_ERROR=Error: Couldn't load home page.
UI_HOME_DISCLAIMER=WIXOSS is a registered trademark of ©TOMY and ©LRIG/Project WDA.\nThe Open!batoru platform, developed independently by Aquamirror, is a fan-made project and is not officially associated with, endorsed, or approved by ©TOMY or ©LRIG/Project WDA. We strongly encourage you to support the original creators and rights holders of WIXOSS by purchasing official products.
UI_HOME_ONLINE=Online
UI_HOME_ONLINE_BUTTON_REGISTER=Create new account
UI_HOME_OFFLINE=Offline
UI_HOME_OFFLINE_BUTTON_REPLAY=Watch Replay

UI_ROOM_WAIT_HOST=Waiting for response from host
UI_ROOM_WAIT_PLAYERS=Waiting for players to join
UI_ROOM_LEAVE_BUTTON=Leave
UI_ROOM_START_GAME_BUTTON=Open!
UI_ROOM_CREATE_BUTTON=Create Room
UI_ROOM_CREATE_DESC=Room Description
UI_ROOM_CREATE_FORMAT=Format:
UI_ROOM_CREATE_START_PLAYER=Starting Player:
UI_ROOM_CREATE_ALLOW_SPEC=Allow spectators
UI_ROOM_CREATE_ALLOW_UNRELEASED=Allow unreleased cards
UI_ROOM_CREATE_ALLOW_RESTRICTED=Allow restricted cards
UI_ROOM_ABANDON_BUTTON=Abandon Room
UI_ROOM_DECK_DISPLAY=Selected Deck:
UI_ROOM_DECK_BUTTON_LOAD=Load
UI_ROOM_INFO_ONLINE=Online Players:
UI_ROOM_START_PLAYER_RANDOM=Random
UI_ROOM_START_PLAYER_HOST=Host
UI_ROOM_START_PLAYER_GUEST=Guest
UI_ROOM_START_PLAYER_INFO=is going first
UI_ROOM_TAB_LIVE=Live
UI_ROOM_TAB_RECENT=Recent
UI_ROOM_TAB_SAVED=Saved

UI_ROOM_SURVEY_PROMPT=Open!batoru\n1-Year Anniversary
UI_ROOM_SURVEY_BUTTON=Tell us what you think!
UI_ROOM_SURVEY_BUTTON_USED=Thank you!
UI_ROOM_SURVEY_TITLE=Open!batoru turns 1 year old.\nThank you for being here with us! We’d love to hear your thoughts and help shape what comes next.
UI_ROOM_SURVEY_QUESTION1=What’s something you’d like to see added or improved?
UI_ROOM_SURVEY_QUESTION2=What’s something you think could be changed or removed?
UI_ROOM_SURVEY_QUESTION3=Anything else you’d like to share with us?

UI_GAME_PHASE_UP=UP
UI_GAME_PHASE_DRAW=DRAW
UI_GAME_PHASE_ENER=ENER
UI_GAME_PHASE_GROW=GROW
UI_GAME_PHASE_MAIN=MAIN
UI_GAME_PHASE_ATTACK_PREATK=PREATK
UI_GAME_PHASE_ATTACK_DEF=DEF
UI_GAME_PHASE_ATTACK_SIGNI=SIGNI
UI_GAME_PHASE_ATTACK_LRIG=LRIG
UI_GAME_PHASE_END=END
UI_GAME_PHASE_UP_LONG=Up Phase
UI_GAME_PHASE_DRAW_LONG=Draw Phase
UI_GAME_PHASE_ENER_LONG=Ener Phase
UI_GAME_PHASE_GROW_LONG=Grow Phase
UI_GAME_PHASE_MAIN_LONG=Main Phase
UI_GAME_PHASE_ATTACK_PREATK_LONG=Attack Phase: Pre-Attack
UI_GAME_PHASE_ATTACK_DEF_LONG=Attack Phase: Defense
UI_GAME_PHASE_ATTACK_SIGNI_LONG=Attack Phase: SIGNI
UI_GAME_PHASE_ATTACK_LRIG_LONG=Attack Phase: LRIG
UI_GAME_PHASE_END_LONG=End Phase

UI_GAME_WINSCREEN_WIN=You win!
UI_GAME_WINSCREEN_LOSE=You lose!
UI_GAME_WINSCREEN_NONE=No winner
UI_GAME_WINSCREEN_SUBTITLE_SURRENDER=Your opponent has surrendered.
UI_GAME_WINSCREEN_SUBTITLE_SPEC_SURRENDER=A player has surrendered.
UI_GAME_WINSCREEN_SUBTITLE_SPEC_NONE=Both players have left the game.

UI_GAME_WINDOW_BOND_TITLE=Bond
UI_GAME_WINDOW_CATALOG_DESC=Choose a card
UI_GAME_WINDOW_HAND_DESC=Choose cards from your opponent's hand.
UI_GAME_WINDOW_DISCARD_DESC=Choose a card from your hand and put it into the trash.
UI_GAME_WINDOW_GUARD_DESC=You can prevent damage from a single LRIG attack by discarding 1 Guard SIGNI from your hand.
UI_GAME_WINDOW_ENER_DESC=Choose a card and put it into the ener zone.
UI_GAME_WINDOW_PAY_TITLE=Ener Cost
UI_GAME_WINDOW_PAY_TITLE_REDUCTION=Pay reduction cost?
UI_GAME_WINDOW_PAY_TITLE_ADDITIONAL=Pay additional cost?
UI_GAME_WINDOW_PAY_TITLE_BET=Use Bet?
UI_GAME_WINDOW_PAY_TITLE_ENCORE=Use Encore?
UI_GAME_WINDOW_PAY_DESC=Activate effect by paying its ener cost.
UI_GAME_WINDOW_EXCEED_TITLE=Exceed
UI_GAME_WINDOW_GROW_TITLE=Grow
UI_GAME_WINDOW_GROW_DESC=Grow your LRIG by paying its grow cost.
UI_GAME_WINDOW_GROW_DESC_WARN=Skipping your LRIG's grow may put you at a disadvantage.
UI_GAME_WINDOW_GROW_DESC_CHOICE=Choose which LRIG to grow.
UI_GAME_WINDOW_RESONA_DESC=Choose cards to fulfill the play condition.
UI_GAME_WINDOW_RISE_DESC=Select SIGNI to rise on.
UI_GAME_WINDOW_SIGNI_DESC=Select an unoccupied zone.
UI_GAME_WINDOW_RETIRE_TITLE=Removal
UI_GAME_WINDOW_RETIRE_DESC=Once per turn, you can choose any number of SIGNI on your field and put them into the trash.
UI_GAME_WINDOW_SPELL_TITLE=Use Spell?
UI_GAME_WINDOW_ACTION_TITLE=Activate Action?
UI_GAME_WINDOW_LRIG_TITLE=Use card from LRIG deck?
UI_GAME_WINDOW_SEARCH_TITLE=Searching\ 
UI_GAME_WINDOW_SEARCH_TITLE_OP=Opponent's\ 
UI_GAME_WINDOW_SEARCH_TITLE_DECK=Deck
UI_GAME_WINDOW_VIEW_TITLE=Viewing\ 
UI_GAME_WINDOW_VIEW_TITLE_LRIG=LRIG\ 
UI_GAME_WINDOW_UNDER_TITLE_VIEW=Viewing cards under
UI_GAME_WINDOW_UNDER_TITLE_CHOICE=Choose cards under
UI_GAME_WINDOW_TARGET_DESC=Choose cards
UI_GAME_WINDOW_ZONE_DESC=Choose zones
UI_GAME_WINDOW_ABILITY_TITLE_VIEW=Viewing attached player abilities
UI_GAME_WINDOW_ABILITY_TITLE_ACTIVATE=Activate effect?
UI_GAME_WINDOW_ABILITY_TITLE_USE=Use ability?
UI_GAME_WINDOW_ABILITY_TITLE_ACTION=Available abilities
UI_GAME_WINDOW_ABILITY_DESC_ACTION=Choose which effect do you wish to activate.
UI_GAME_WINDOW_ABILITY_DESC_WARN=This effect can not be fully resolved due to unfulfillable targets or conditions and will be wasted.
UI_GAME_WINDOW_LIFEBURST_TITLE=Use Life Burst?
UI_GAME_WINDOW_LIFEBURST_DESC=Activate the chosen Life Burst or put the card into the ener zone.
UI_GAME_WINDOW_REORDER_TITLE=Multiple effects activated
UI_GAME_WINDOW_REORDER_TITLE_DESC_NEXT=Choose which effect to resolve next.
UI_GAME_WINDOW_REORDER_TITLE_DESC_ATONCE=Choose the order in which you want to resolve them.
UI_GAME_WINDOW_OVERRIDE_TITLE=Available actions
UI_GAME_WINDOW_OVERRIDE_DESC=Choose which effect do you wish to use.
UI_GAME_WINDOW_REF_TITLE=Reference
UI_GAME_WINDOW_REF_DESC=This SIGNI can be treated as a different\ 
UI_GAME_WINDOW_COST_TITLE=Multiple costs available
UI_GAME_WINDOW_COST_DESC=Choose which cost do you wish to pay.
UI_GAME_WINDOW_DISTRIBUTE_TITLE=Distribute power
UI_GAME_WINDOW_DISTRIBUTE_DESC_HINT=Use the sliders to distribute power
UI_GAME_WINDOW_EVENTSOURCE_TITLE=Multiple trigger sources available
UI_GAME_WINDOW_EVENTSOURCE_DESC=Choose the card used to resolve this effect.
UI_GAME_WINDOW_MODE_TITLE=Choose mode:
UI_GAME_WINDOW_WARN_TITLE=Warning
UI_GAME_WINDOW_WARN_DESC=Are you sure you want to continue?
UI_GAME_WINDOW_MULLIGAN_TITLE=Mulligan
UI_GAME_WINDOW_MULLIGAN_DESC=Bad hand? You can choose cards and replace them by drawing new ones from deck.
UI_GAME_WINDOW_MULLIGAN_DESC_TURN_FIRST=You are going first.
UI_GAME_WINDOW_MULLIGAN_DESC_TURN_SECOND=You are going second.

UI_GAME_WINDOW_CHECKBOX_PLAYABLE=Playable
UI_GAME_WINDOW_CHECKBOX_DONTASK=Don't ask again

UI_GAME_WINDOW_COMBOBOX_SORT=Sort by:
UI_GAME_WINDOW_COMBOBOX_SORT_NONE=<None>
UI_GAME_WINDOW_COMBOBOX_SORT_NAME=Name
UI_GAME_WINDOW_COMBOBOX_SORT_TYPE=Type
UI_GAME_WINDOW_COMBOBOX_SORT_COLOR=Color
UI_GAME_WINDOW_COMBOBOX_SORT_CLASS=SIGNI Class
UI_GAME_WINDOW_COMBOBOX_SORT_LIFEBURST=Life Burst

UI_GAME_WINDOW_BUTTON_CONFIRM=Confirm
UI_GAME_WINDOW_BUTTON_CONTINUE=Continue
UI_GAME_WINDOW_BUTTON_YES=Yes
UI_GAME_WINDOW_BUTTON_CANCEL=Cancel
UI_GAME_WINDOW_BUTTON_SKIP=Skip
UI_GAME_WINDOW_BUTTON_CLOSE=Close
UI_GAME_WINDOW_BUTTON_NO=No
UI_GAME_WINDOW_BUTTON_SIGNI_EFF_CANCEL=Cancel and put onto the field instead
UI_GAME_WINDOW_BUTTON_ENER_EXPAND=Show Ener
UI_GAME_WINDOW_BUTTON_ENER_HIDE=Hide
UI_GAME_WINDOW_BUTTON_SEND=Send

UI_GAME_REPORT_BUTTON=Send Report
UI_GAME_REPORT_MESSAGE_HINT=Describe the issue or share your feedback.\rAll languages are welcome.

UI_GAME_ALERT_TARGETS=No valid targets!
UI_GAME_ALERT_TARGETS_FORCED=All mandatory targets must be chosen first!
UI_GAME_ALERT_SIGNI_ALLOWED=Can't put SIGNI onto the field!
UI_GAME_ALERT_SIGNI_LRIG=LRIG type mismatch!
UI_GAME_ALERT_SIGNI_LEVEL=LRIG level too low!
UI_GAME_ALERT_SIGNI_ZONE=No available SIGNI zones!
UI_GAME_ALERT_SIGNI_LIMIT=Exceeds LRIG limit!
UI_GAME_ALERT_SIGNI_PLACE=Can't place SIGNI on that zone!
UI_GAME_ALERT_SIGNI_RISE_ZONE=Can't rise SIGNI on that zone!
UI_GAME_ALERT_SIGNI_RISE=Not enough SIGNI to rise on!
UI_GAME_ALERT_SPELL_USE=Can't use this spell!
UI_GAME_ALERT_SPELL_COST=Can't pay cost!
UI_GAME_ALERT_ATTACK=Can't attack with this card!
UI_GAME_ALERT_ATTACK_COST=Can't pay cost to attack!
UI_GAME_ALERT_ATTACK_FORCED=SIGNI must attack if able!
UI_GAME_ALERT_ATTACK_FORCED_OTHER=Other SIGNI must attack first!
UI_GAME_ALERT_RETIRE_ZONE=No occupied SIGNI zones on the field!

UI_GAME_MESSAGE_DISCONNECT=Opponent has lost connection
UI_GAME_MESSAGE_DISCONNECT_SPEC=A player has lost connection
UI_GAME_MESSAGE_DISCONNECT_WAIT=Please, wait for them to reconnect.
UI_GAME_MESSAGE_DISCONNECT_BUTTON_EXTEND=Extend Timer
UI_GAME_MESSAGE_DISCONNECT_BUTTON_CLOSE=Close Game
UI_GAME_MESSAGE_DISCONNECT_INTERRUPT=Disconnected
UI_GAME_MESSAGE_END_BUTTON=End Game
UI_GAME_MESSAGE_END_BUTTON_REPLAY_WAIT=Awaiting replay data...
UI_GAME_MESSAGE_END_BUTTON_REPLAY_NO=No replay data available
UI_GAME_MESSAGE_END_BUTTON_REPLAY_DOWNLOAD=Download Replay
UI_GAME_MESSAGE_END_BUTTON_REPLAY_DOWNLOAD_PROG=Downloading...
UI_GAME_MESSAGE_CONNECT_WAIT_SERVER=Waiting for response from server
UI_GAME_MESSAGE_CONNECT_WAIT_OPPONENT=Waiting for response from opponent
UI_GAME_MESSAGE_CONNECT_DECK=Sending deck information
UI_GAME_MESSAGE_CONNECT_SETUP=Setting up game
UI_GAME_MESSAGE_RECONNECT_GAME=Connecting to game server
UI_GAME_MESSAGE_RECONNECT_DOWNLOAD=Downloading game data
UI_GAME_MESSAGE_RECONNECT_FASTFORWARD=Fast-forwarding

UI_GAME_SIDEBAR_CHOICE_COST_REDUCTION=Pay reduction
UI_GAME_SIDEBAR_CHOICE_COST_ADDITIONAL=Pay additional
UI_GAME_SIDEBAR_CHOICE_COST_BET=Bet
UI_GAME_SIDEBAR_CHOICE_COST_ENCORE=Encore

UI_ALERT_SURRENDER_HEADER=Surrender Confirmation
UI_ALERT_SURRENDER=Are you sure you want to surrender?\nThe current game will be counted as a loss.
UI_ALERT_REPLAY_DOWNLOAD_SUCCESS=Replay downloaded successfully!
UI_ALERT_REPLAY_DOWNLOAD_FAIL=Failed to locate replay file!
UI_ALERT_REPLAY=Failed to read replay file!
UI_ALERT_REPLAY_FORMAT=Invalid replay format!
UI_ALERT_REPLAY_VERSION=Replay data has been recorded on an old version that's no longer supported.
UI_ALERT_CONNECT_TIMEOUT=Couldn't connect to server!
UI_ALERT_CONNECT_TIMEOUT_RETRY=Couldn't connect to server!\nPlease try again later.
UI_ALERT_CONNECT_TIMEOUT_OPPONENT=Couldn't receive response from opponent!
UI_ALERT_CONNECT_DECK=Invalid deck!
UI_ALERT_CONNECT_OPPONENT=Received invalid response from opponent!
UI_ALERT_CONNECT_START_GAME=Failed to start a game!
UI_ALERT_RECONNECT=Couldn't reconnect to game server. Perhaps the game has already ended.
UI_ALERT_RECONNECT_DOWNLOAD=Failed to read game data!
UI_ALERT_AUTH_REGISTER=Username already exists.
UI_ALERT_AUTH_LOGIN=Incorrect username or password.
UI_ALERT_UPDATE_HEADER=Client version out of date
UI_ALERT_UPDATE=Would you like to download the latest version now?
UI_ALERT_DECK_UNRELEASED=Your deck contains unreleased cards!
UI_ALERT_DECK_RESTRICTED=Your deck contains restricted cards!
UI_ALERT_DECK_FORMAT=Your deck isn't compatible with the selected format!
UI_ALERT_TIMING_HEADER=Invalid timing
UI_ALERT_TIMING=You can't use this action right now.
UI_ALERT_DESYNC_HEADER=Desync detected
UI_ALERT_DESYNC_EXPECTED=Expected:
UI_ALERT_DESYNC_GOT=Got:
UI_ALERT_DESYNC_RECONNECT=Attempt reconnect?
UI_ALERT_REPORT_SUCCESS=Report sent successfully! Thank you!
UI_ALERT_REPORT_FAIL=Couldn't send report!\nPlease try again later.

UI_DECK_DISPLAY=Deck:
UI_DECK_BUTTON_LOAD=Load
UI_DECK_BUTTON_SAVE=Save As
UI_DECK_BUTTON_CLEAR=Clear
UI_DECK_FILTER_TYPE=Type:
UI_DECK_FILTER_COLOR=Color:
UI_DECK_FILTER_LRIG=LRIG Limit:
UI_DECK_FILTER_SETS=Sets:
UI_DECK_FILTER_LEVEL=Level:
UI_DECK_FILTER_POWER=Power:
UI_DECK_FILTER_CLASS=Class:
UI_DECK_FILTER_FORMAT=Format:
UI_DECK_FILTER_RESTRICT=Restrict:
UI_DECK_FILTER_SEARCH=Search:
UI_DECK_FILTER_SEARCH_HINT=Use !! to search in card text and ?? to search by set number.
UI_DECK_FILTER_CHECKBOX_LIFEBURST=Life Burst
UI_DECK_FILTER_CHECKBOX_GUARD=Guard
UI_DECK_FILTER_CHECKBOX_ADVANCED_INVERT=Invert filters
UI_DECK_FILTER_BUTTON_RESET=Reset
UI_DECK_FILTER_BUTTON_ADVANCED=Advanced
UI_DECK_INFO_CARDS_NUM=Cards:
UI_DECK_INFO_CARDS_NUM_MAIN=Main Deck:
UI_DECK_INFO_CARDS_NUM_LIFEBURST=Life Burst:
UI_DECK_INFO_CARDS_NUM_LRIG=LRIG Deck:
UI_DECK_INFO_WARN_LRIG=Missing previous level. Can't grow into this LRIG!
UI_DECK_INFO_WARN_LRIG_COLORS=LRIG deck must not contain cards with the same LRIG type but with different colors!
UI_DECK_STATUS_ZEROLRIG=LRIG deck must contain a level 0 LRIG card!
UI_DECK_STATUS_COUNT_LIFEBURST=Main deck must not contain more than $1 cards with Life Burst!
UI_DECK_STATUS_COUNT_MAIN=Main deck must contain exactly $1 cards!
UI_DECK_STATUS_COUNT_LRIG=LRIG deck must not contain more than $1 cards!
UI_DECK_STATUS_PIECE_LRIG=LRIG deck must contain 3 level 0 LRIG in order to use Piece cards!
UI_DECK_STATUS_PIECE_COUNT=LRIG deck must contain $1 Piece cards!
UI_DECK_STATUS_PIECE_COUNT_TEAM=LRIG deck must not contain more than $1 Piece card with a Team use condition!
UI_DECK_STATUS_RESTRICTED=Your deck contains restricted cards!
UI_DECK_STATUS_READY_RESTRICTED=Ready!\n(contains restricted cards)
UI_DECK_STATUS_READY_UNRELEASED=Ready!\n(contains unreleased cards)
UI_DECK_STATUS_READY=Ready!

UI_UPDATE_DOWNLOAD=Downloading new auto-update service...

UI_SETTINGS_LANGUAGE=Game language
UI_SETTINGS_SPEED=Animation speed
UI_SETTINGS_SPEED_SLOWER=Slower
UI_SETTINGS_SPEED_FASTER=Faster
UI_SETTINGS_DARK_THEME=Dark theme
UI_SETTINGS_SHOW_IMAGESET=Always show card set number in card preview
UI_SETTINGS_ANI_PHASE=Animated phase transitions
UI_SETTINGS_REPLAY_SAVE=Auto-save replays
UI_SETTINGS_CONFIRM_SIGNI=Auto-confirm placement of SIGNI
UI_SETTINGS_CONFIRM_SPELL=Auto-confirm use of spells
UI_SETTINGS_CONFIRM_ACTION=Auto-confirm activation of action abilities
UI_SETTINGS_CONFIRM_LRIG=Auto-confirm use of cards from the LRIG deck
UI_SETTINGS_CONFIRM_TARGET=Auto-confirm single chosen cards/targets
UI_SETTINGS_SKIP_SIGNI=Auto-skip SIGNI Attack Phase
UI_SETTINGS_SKIP_LRIG=Auto-skip LRIG Attack Phase
UI_SETTINGS_NOTIFY=Player activity notifications (when unfocused)
UI_SETTINGS_NOTIFY_WINDOW_FLASH=Flash window in taskbar
UI_SETTINGS_NOTIFY_ALERT_SOUND=Play alert sound

UI_GAME_INFO_SPEC=Spectators
UI_GAME_INFO_TURN=Turn

UI_GAME_LOG=Game Log
UI_GAME_LOG_ABILITY_GAIN=Gained
UI_GAME_LOG_ABILITY_LOST=Lost
UI_GAME_LOG_ABILITY_TRIGGER=Triggered
UI_GAME_LOG_ABILITY_RESOLVE=Resolution
UI_GAME_LOG_TURN='s Turn
UI_GAME_LOG_CARD_BATTLE=Battle
UI_GAME_LOG_CARD_ATTACK=Attack
UI_GAME_LOG_CARD_POWER=Power
UI_GAME_LOG_CARD_GROW=Grow
UI_GAME_LOG_CARD_PAY_ENER=Pay Ener
UI_GAME_LOG_CARD_UP=Upped
UI_GAME_LOG_CARD_DOWN=Downed
UI_GAME_LOG_CARD_FACEUP=Face-up
UI_GAME_LOG_CARD_FACEDOWN=Face-down
ABILITY_ACTION_HINT_EVEN=Even
ABILITY_ACTION_HINT_ODD=Odd
UI_GAME_LOG_CARD_GUARD=Guard
UI_GAME_LOG_COIN_GAIN=gains
UI_GAME_LOG_COIN_PAY=pays
UI_GAME_LOG_PLAYER_DAMAGED=takes damage.
UI_GAME_LOG_PLAYER_CHOICE=chooses

UI_REPLAY_STEP_MODE=Step

CARD_INFO_BRACKET_1L=[
CARD_INFO_BRACKET_1R=]
CARD_INFO_BRACKET_2L=<
CARD_INFO_BRACKET_2R=>
CARD_INFO_BRACKET_3L=<<
CARD_INFO_BRACKET_3R=>>
CARD_INFO_TYPE=Type
CARD_INFO_LEVEL=Level
CARD_INFO_POWER=Power
CARD_INFO_COINS=Coins
CARD_INFO_COST=Cost
CARD_INFO_LIMIT=Limit
CARD_INFO_LRIG_LIMITED=Limited

CATALOG_FILTER_ANY=<Any>
CATALOG_FILTER_RESTRICT_UP_TO_TWO=Up to 2 copies
CATALOG_FILTER_RESTRICT_SIMULTANEOUS=Simultaneous
CATALOG_FILTER_RESTRICT_DISABLED=Disabled
CATALOG_FILTER_RESTRICT_UNRELEASED=Unreleased
CATALOG_FILTER_RESTRICT_TOKEN=Token

RESTRICT_INFO_LRIG=LRIG Limiting condition mismatch. Can't be put onto the field.
RESTRICT_INFO_COUNT=You can only have up to $1 copies of this card in your deck.
RESTRICT_INFO_DISABLED=You can't put this card into your deck.
RESTRICT_INFO_SIMULTANEOUS=Can't be used in the same deck together with:
RESTRICT_INFO_SPECIAL=The following special card restrictions apply:
RESTRICT_INFO_UNRELEASED=Date of official release in Japan:

UNDER_CATEGORY_INFO_UNDER=Under
UNDER_CATEGORY_INFO_ATTACHED=Attached
UNDER_CATEGORY_INFO_ZONE=Zone

CARD_TYPE_LRIG=LRIG
CARD_TYPE_ASSIST_LRIG=Assist LRIG
CARD_TYPE_SIGNI=SIGNI
CARD_TYPE_RESONA=Resona
CARD_TYPE_SPELL=Spell
CARD_TYPE_ARTS=ARTS
CARD_TYPE_KEY=Key
CARD_TYPE_PIECE=Piece

CARD_COLOR_WHITE=White
CARD_COLOR_RED=Red
CARD_COLOR_BLUE=Blue
CARD_COLOR_GREEN=Green
CARD_COLOR_BLACK=Black
CARD_COLOR_NONE=Colorless

CARD_LRIG_TYPE_NO_LIMIT=<No Limit>
CARD_LRIG_TYPE_AIYAI=Aiyai
CARD_LRIG_TYPE_AKINO=Akino
CARD_LRIG_TYPE_AKIRA=Akira
CARD_LRIG_TYPE_ALFOU=Alfou
CARD_LRIG_TYPE_ANGE=Ange
CARD_LRIG_TYPE_ANN=Ann
CARD_LRIG_TYPE_AT=At
CARD_LRIG_TYPE_AYA=Aya
CARD_LRIG_TYPE_AZAELA=Azaela
CARD_LRIG_TYPE_AZUSA=Azusa
CARD_LRIG_TYPE_BANG=Bang
CARD_LRIG_TYPE_CARNIVAL=Carnival
CARD_LRIG_TYPE_CC=C&C
CARD_LRIG_TYPE_CHIYORI=Chiyori
CARD_LRIG_TYPE_DEUS=Deus
CARD_LRIG_TYPE_DONA=Dona
CARD_LRIG_TYPE_ELDORA=Eldora
CARD_LRIG_TYPE_EMMA=Emma
CARD_LRIG_TYPE_FORECLOSURE_TASK_FORCE=Foreclosure Task Force
CARD_LRIG_TYPE_EX=Ex
CARD_LRIG_TYPE_FUTASE=Futase
CARD_LRIG_TYPE_GABRIELA=Gabriela
CARD_LRIG_TYPE_GUZUKO=Guzuko
CARD_LRIG_TYPE_HAITY=Haity
CARD_LRIG_TYPE_HANARE=Hanare
CARD_LRIG_TYPE_HANAYO=Hanayo
CARD_LRIG_TYPE_HINA=Hina
CARD_LRIG_TYPE_HIRANA=Hirana
CARD_LRIG_TYPE_HITOE=Hitoe
CARD_LRIG_TYPE_HOSHINO=Hoshino
CARD_LRIG_TYPE_IONA=Iona
CARD_LRIG_TYPE_LALARU=Lalaru
CARD_LRIG_TYPE_LAYLA=Layla
CARD_LRIG_TYPE_LION=Lion
CARD_LRIG_TYPE_LIZE=Lize
CARD_LRIG_TYPE_LOV=LoV
CARD_LRIG_TYPE_LOVIT=LOVIT
CARD_LRIG_TYPE_MACHINA=Machina
CARD_LRIG_TYPE_MADOKA=Madoka
CARD_LRIG_TYPE_MAHOMAHO=Mahomaho
CARD_LRIG_TYPE_MAKEUP_WORK_CLUB=Make-Up Work Club
CARD_LRIG_TYPE_MAMA=Mama
CARD_LRIG_TYPE_MEL=Mel
CARD_LRIG_TYPE_MICHAELA=Michaela
CARD_LRIG_TYPE_MIDORIKO=Midoriko
CARD_LRIG_TYPE_MIKOMIKO=Mikomiko
CARD_LRIG_TYPE_MILULUN=Milulun
CARD_LRIG_TYPE_MITO=Mito
CARD_LRIG_TYPE_MIYAKO=Miyako
CARD_LRIG_TYPE_MUGEN=Eternal
CARD_LRIG_TYPE_MUZICA=Muzica
CARD_LRIG_TYPE_MYU=Myu
CARD_LRIG_TYPE_NANASHI=Nanashi
CARD_LRIG_TYPE_NERU=Neru
CARD_LRIG_TYPE_NIJISANJI=Nijisanji
CARD_LRIG_TYPE_NOVA=Nova
CARD_LRIG_TYPE_PIRULUK=Piruluk
CARD_LRIG_TYPE_PREFECT_TEAM=Prefect Team
CARD_LRIG_TYPE_REI=Rei
CARD_LRIG_TYPE_REMEMBER=Remember
CARD_LRIG_TYPE_RIL=Ril
CARD_LRIG_TYPE_RUUKO=Ruuko
CARD_LRIG_TYPE_SANGA=Sanga
CARD_LRIG_TYPE_SAORI=Saori
CARD_LRIG_TYPE_SASHE=Sashe
CARD_LRIG_TYPE_SHIROKO=Shiroko
CARD_LRIG_TYPE_SHUN=Shun
CARD_LRIG_TYPE_SOUI=Soui
CARD_LRIG_TYPE_TAMA=Tama
CARD_LRIG_TYPE_TAMAGO=Tamago
CARD_LRIG_TYPE_TAWIL=Tawil
CARD_LRIG_TYPE_TOKO=Toko
CARD_LRIG_TYPE_UMR=Umr
CARD_LRIG_TYPE_URITH=Urith
CARD_LRIG_TYPE_WOLF=WOLF
CARD_LRIG_TYPE_YAMINO=Yamino
CARD_LRIG_TYPE_YUKARI=Yukari
CARD_LRIG_TYPE_YUKAYUKA=Yukayuka
CARD_LRIG_TYPE_YUKIME=Yukime
CARD_LRIG_TYPE_YUZUKI=Yuzuki
CARD_LRIG_TYPE_WHITE_ROOM=?

CARD_SIGNI_CLASS_ANCIENT_WEAPON=Ancient Weapon
CARD_SIGNI_CLASS_ANGEL=Angel
CARD_SIGNI_CLASS_APPARITION=Apparition
CARD_SIGNI_CLASS_ARM=Arm
CARD_SIGNI_CLASS_ATOM=Atom
CARD_SIGNI_CLASS_BACTERIA=Bacteria
CARD_SIGNI_CLASS_BEAUTY=Beautiful Technique
CARD_SIGNI_CLASS_BLUE_ARCHIVE=Blue Archive
CARD_SIGNI_CLASS_COOKING=Cooking
CARD_SIGNI_CLASS_DENONBU=Denonbu
CARD_SIGNI_CLASS_DEVIL=Devil
CARD_SIGNI_CLASS_DRAGON_BEAST=Dragon Beast
CARD_SIGNI_CLASS_EARTH_BEAST=Earth Beast
CARD_SIGNI_CLASS_ELECTRIC_MACHINE=Electric Machine
CARD_SIGNI_CLASS_GEM=Gem
CARD_SIGNI_CLASS_LABYRINTH=Labyrinth
CARD_SIGNI_CLASS_INSECT=Misfortune Insect
CARD_SIGNI_CLASS_ORE=Ore
CARD_SIGNI_CLASS_ORIGIN=Origin
CARD_SIGNI_CLASS_PLANT=Plant
CARD_SIGNI_CLASS_PLAYGROUND=Playground Equipment
CARD_SIGNI_CLASS_PRIPARA=PriPara
CARD_SIGNI_CLASS_VENOM_FANG=Venom Fang
CARD_SIGNI_CLASS_RIDING_MACHINE=Riding Machine
CARD_SIGNI_CLASS_SELENE_GIRLS_ACADEMY=Selene Girls' Academy
CARD_SIGNI_CLASS_SKY_BEAST=Sky Beast
CARD_SIGNI_CLASS_SPACE=Space
CARD_SIGNI_CLASS_TRICK=Trick
CARD_SIGNI_CLASS_VALOR=Valor
CARD_SIGNI_CLASS_VERMILION=Vermilion
CARD_SIGNI_CLASS_VIRTUAL=Virtual
CARD_SIGNI_CLASS_WATER_BEAST=Water Beast
CARD_SIGNI_CLASS_WEAPON=Weapon
CARD_SIGNI_CLASS_WISDOM=Wisdom
CARD_SIGNI_CLASS_DEFENSE_FACTION=Defense Faction
CARD_SIGNI_CLASS_STRUGGLE_FACTION=Fighting Faction
CARD_SIGNI_CLASS_LIBERATION_FACTION=Liberation Faction

CARD_SIGNI_CLASS_FAMILY_IMAGE=Image
CARD_SIGNI_CLASS_FAMILY_LIVING=Living
CARD_SIGNI_CLASS_FAMILY_MACHINE=Machine
CARD_SIGNI_CLASS_FAMILY_NATURE=Nature
CARD_SIGNI_CLASS_FAMILY_WAR=War
CARD_SIGNI_CLASS_FAMILY_ORIGIN=Origin
CARD_SIGNI_CLASS_FAMILY_FACTION=Faction

CARD_SIGNI_CLASS_GENERATION_SPIRIT=Spirit
CARD_SIGNI_CLASS_GENERATION_PERFORMER=Performer

FORMAT_ALLSTAR=All Star
FORMAT_KEY=Key Selection
FORMAT_KEY_CLASSIC=Key Selection (Classic)
FORMAT_DIVA=Diva Selection
FORMAT_ENGLISH=English Only
FORMAT_CHINESE=Chinese Only

ABILITY_TARGET_HINT_ACTIVATE=Activate
ABILITY_TARGET_HINT_ENER=Put in Ener
ABILITY_TARGET_HINT_MOVE=Move to Zone
ABILITY_TARGET_HINT_LOOK=Look
ABILITY_TARGET_HINT_REVEAL=Reveal
ABILITY_TARGET_HINT_DELETE=Delete Zone
ABILITY_TARGET_HINT_PLUS=Plus
ABILITY_TARGET_HINT_MINUS=Minus
ABILITY_TARGET_HINT_BANISH=Banish
ABILITY_TARGET_HINT_TRASH=Trash
ABILITY_TARGET_HINT_BURN=Burn Ener
ABILITY_TARGET_HINT_UP=Up
ABILITY_TARGET_HINT_DOWN=Down
ABILITY_TARGET_HINT_FLIP=Flip
ABILITY_TARGET_HINT_FREEZE=Freeze
ABILITY_TARGET_HINT_EXCLUDE=Remove
ABILITY_TARGET_HINT_ATTACH=Attach
ABILITY_TARGET_HINT_UNDER=Put under
ABILITY_TARGET_HINT_ZONE=Put on Zone
ABILITY_TARGET_HINT_HAND=Add to Hand
ABILITY_TARGET_HINT_DISCARD=Discard
ABILITY_TARGET_HINT_GUARD=Guard
ABILITY_TARGET_HINT_FIELD=Put onto the Field
ABILITY_TARGET_HINT_SHUFFLE=Shuffle into the Deck
ABILITY_TARGET_HINT_TOP=Put on Top
ABILITY_TARGET_HINT_BOTTOM=Put on Bottom
ABILITY_TARGET_HINT_HEAL=Add to Life Cloth
ABILITY_TARGET_HINT_ABILITY=Gain Ability
ABILITY_TARGET_HINT_MUTE=Disable Ability
ABILITY_TARGET_HINT_CANCEL=Cancel
ABILITY_TARGET_HINT_COPY=Copy
ABILITY_TARGET_HINT_TRANSFORM=Transform
ABILITY_TARGET_HINT_RISE=Rise
ABILITY_TARGET_HINT_RIDE=Ride
ABILITY_TARGET_HINT_RESONA=Resona

ABILITY_ACTION_HINT_OWN=Own
ABILITY_ACTION_HINT_OPPONENT=Opponent's
ABILITY_ACTION_HINT_CRUSH=Crush
ABILITY_ACTION_HINT_DRAW=Draw
ABILITY_ACTION_HINT_DISCARD=Discard
ABILITY_ACTION_HINT_EXCEED=Exceed
ABILITY_ACTION_HINT_ENER=Ener
ABILITY_ACTION_HINT_HAND=Hand
ABILITY_ACTION_HINT_FIELD=Field
ABILITY_ACTION_HINT_TOP=Top
ABILITY_ACTION_HINT_BOTTOM=Bottom
ABILITY_ACTION_HINT_FACEUP=Face-up
ABILITY_ACTION_HINT_FACEDOWN=Face-down
ABILITY_ACTION_HINT_EVEN=Even
ABILITY_ACTION_HINT_ODD=Odd
ABILITY_ACTION_HINT_ASSASSIN=Assassin
ABILITY_ACTION_HINT_DOUBLECRUSH=Double Crush
ABILITY_ACTION_HINT_LANCER=Lancer
ABILITY_ACTION_HINT_CANTATK=Can't Attack
ABILITY_ACTION_HINT_SHADOW=Shadow

CARD_TEXT_ABILITY_GAINED_BY=Gained by:
CARD_TEXT_ABILITY_GAINED_SELF=self
CARD_TEXT_ABILITY_ACCESSORY=Accessory:

CARD_TEXT_STOCK_ABILITY_ASSASSIN=@C: [[Assassin]]
CARD_TEXT_STOCK_ABILITY_LANCER=@C: [[Lancer]]
CARD_TEXT_STOCK_ABILITY_SLANCER=@C: [[S Lancer]]
CARD_TEXT_STOCK_ABILITY_DOUBLECRUSH=@C: [[Double Crush]]
CARD_TEXT_STOCK_ABILITY_TRIPLECRUSH=@C: [[Triple Crush]]
CARD_TEXT_STOCK_ABILITY_MULTIENER=@C: [[Multi Ener]]
CARD_TEXT_STOCK_ABILITY_SHADOW=@C: [[Shadow]]
CARD_TEXT_STOCK_ABILITY_SHOOT=@C: [[Shoot]]
CARD_TEXT_STOCK_ABILITY_CANTATK=@C: Can't attack.
CARD_TEXT_STOCK_ABILITY_HASTALYK=@U: At the beginning of your opponent's attack phase, unless you discard 1 card from your hand or pay %X, banish the SIGNI in this SIGNI zone.
CARD_TEXT_STOCK_ABILITY_MIKOMIKO_BODYGUARD=@U: At the end of your turn, discard 1 card from your hand. If you do, remove this.
CARD_TEXT_STOCK_ABILITY_SIGNI_BARRIER=@C: The next time you would be damaged by a SIGNI, instead consume 1 [[SIGNI Barrier]] and you aren't damaged.
CARD_TEXT_STOCK_ABILITY_LRIG_BARRIER=@C: The next time you would be damaged by a LRIG, instead consume 1 [[LRIG Barrier]] and you aren't damaged.
CARD_TEXT_STOCK_ABILITY_LIMIT_UPPER=@C: While there is 1 LRIG on your field, and it is level 3 or higher, it gets +2 limit.
CARD_TEXT_STOCK_ABILITY_RIDE==I ((Target 1 of your <<Riding Machine>> SIGNI, and until end of turn, this LRIG rides it. This is an @A ability with a cost of %R0, and can be used once per turn while this LRIG is not in the drive state. As long as a LRIG is riding a SIGNI, they are in the drive state. LRIGs in the drive state cannot attack.))

CARD_TEXT_TOKEN_HASTALYK=Hastalyk
CARD_TEXT_TOKEN_MIKOMIKO_BODYGUARD=Mikomiko Bodyguard
CARD_TEXT_TOKEN_SIGNI_BARRIER=SIGNI Barrier
CARD_TEXT_TOKEN_LRIG_BARRIER=LRIG Barrier
CARD_TEXT_TOKEN_LIMIT_UPPER=Limit Upper

CARD_TEXT_DYNAMIC_DIGIT_FORMAT=0,1,2,3,4,5,6,7,8,9
CARD_TEXT_DYNAMIC_SEPARATOR=\ and\ 

CARD_TEXT_TURN=Turn
CARD_TEXT_GAME=Game
CARD_TEXT_GUARD=Guard
CARD_TEXT_LIFEBURST=Life Burst:
CARD_TEXT_TRAP=Trap:
CARD_TEXT_HEAVEN=Heaven
CARD_TEXT_TIMING_ATTACK=Attack Phase
CARD_TEXT_TIMING_MAIN=Main Phase
CARD_TEXT_TIMING_SPELLCUTIN=Spell Cut-In
CARD_TEXT_CONST=Constant
CARD_TEXT_AUTO=Auto
CARD_TEXT_ENTER=Enter
CARD_TEXT_ACTION=Action
CARD_TEXT_LAYER=Layer
CARD_TEXT_RISE=Rise
CARD_TEXT_ACCESSORY=Accessory
CARD_TEXT_RIDE=Ride
CARD_TEXT_DRIVE=Drive
CARD_TEXT_BEAT=Beat
CARD_TEXT_RECOLLECT=Recollect
CARD_TEXT_CHAIN=Chain
CARD_TEXT_DECORATE=Decorate
CARD_TEXT_WISDOM=Wisdom
CARD_TEXT_OWN_TURN=Your Turn
CARD_TEXT_OP_TURN=Opponent's Turn
CARD_TEXT_TEAM=Team
CARD_TEXT_TEAM_DREAM=Dream Team
CARD_TEXT_COND_PLAY=Play Condition
CARD_TEXT_COND_USE=Use Condition
CARD_TEXT_COND_GROW=Grow
CARD_TEXT_HARMONY=Harmony
CARD_TEXT_CROSS=Cross
CARD_TEXT_CRAFT=CRAFT
CARD_TEXT_RELAY=RELAY